HTML5 Canvas鼠标与键盘事件

最后更新于:2022-04-01 16:09:55

演示HTML5 Canvas鼠标事件,获取Canvas对象上的鼠标坐标,演示键盘事件 通过键盘控制Canvas上对象移动。 Canvas对象支持所有的JavaScript的鼠标事件,包括鼠标点击(MouseClick), 鼠标按下(Mouse Down), 鼠标抬起(Mouse Up),鼠标移动( Mouse Move)对Canvas添加鼠标事件方式有两种,一种方式是通过API来完成: ~~~ // mouse event canvas.addEventListener("mousedown",doMouseDown,false); canvas.addEventListener('mousemove', doMouseMove,false); canvas.addEventListener('mouseup',  doMouseUp,false); ~~~ 另外一种方式在JavaScript中称为反模式: ~~~ canvas.onmousedown = function(e){ } canvas.onmouseup = function(e){ } canvas.onmousemove = function(e){ } ~~~ **获取鼠标在Canvas对象上坐标:** 由于Canvas上鼠标事件中不能直接获取鼠标在Canvas的坐标,所获取的都是基于整个屏幕的坐标。所以通过鼠标事件e.pageX与e.pageY来获取鼠标位置,然后通过Canvas. getBoundingClientRect()来获取Canvas对象相对屏幕的相对位置,通过计算得到鼠标在Canvas的坐标,代码如下: ~~~ function getPointOnCanvas(canvas, x, y) {    var bbox =canvas.getBoundingClientRect();    return{ x: x- bbox.left *(canvas.width / bbox.width),            y:y - bbox.top  * (canvas.height / bbox.height)            }; } ~~~ 键盘事件: HTML5 Canvas本身不支持键盘事件监听与获取,常用的有两种方法来解决这个问题: 一:通过windows对象来实现Canvas键盘事件监听与处理 ~~~ // key event - use window as object window.addEventListener('keydown', doKeyDown,true); ~~~ 二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持 ~~~ <canvasid=*"event_canvas"*tabindex=*"0"*></canvas> // key event - use DOM element asobject canvas.addEventListener('keydown', doKeyDown,**true**); canvas.focus();  ~~~ 其中tabindex为HTML5 DOM元素,支持键盘事件。 演示,一个可以根据键盘上下左右移动的矩形块: ![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-05-17_573adb365c2a5.jpg) 一个完整的鼠标与键盘事件演示代码如下: ~~~ var tempContext = null; // global variable 2d context var started = false; var mText_canvas = null; var x = 0, y =0; window.add window.onload = function() { var canvas = document.getElementById("event_canvas"); console.log(canvas.parentNode.clientWidth); canvas.width = canvas.parentNode.clientWidth; canvas.height = canvas.parentNode.clientHeight; if (!canvas.getContext) { console.log("Canvas not supported. Please install a HTML5 compatible browser."); return; } // get 2D context of canvas and draw rectangel tempContext = canvas.getContext("2d"); tempContext.fillStyle="blue"; x = canvas.width/2; y = canvas.height/2; tempContext.fillRect(x, y, 80, 40); // key event - use DOM element as object canvas.addEventListener('keydown', doKeyDown, true); canvas.focus(); // key event - use window as object window.addEventListener('keydown', doKeyDown, true); // mouse event canvas.addEventListener("mousedown", doMouseDown, false); canvas.addEventListener('mousemove', doMouseMove, false); canvas.addEventListener('mouseup', doMouseUp, false); } function getPointOnCanvas(canvas, x, y) { var bbox = canvas.getBoundingClientRect(); return { x: x - bbox.left * (canvas.width / bbox.width), y: y - bbox.top * (canvas.height / bbox.height) }; } function doKeyDown(e) { var keyID = e.keyCode ? e.keyCode :e.which; if(keyID === 38 || keyID === 87) { // up arrow and W clearCanvas(); y = y - 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 39 || keyID === 68) { // right arrow and D clearCanvas(); x = x + 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 40 || keyID === 83) { // down arrow and S clearCanvas(); y = y + 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 37 || keyID === 65) { // left arrow and A clearCanvas(); x = x - 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } } function clearCanvas() { tempContext.clearRect(0, 0, 500, 500) } function doMouseDown(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")"); tempContext.beginPath(); tempContext.moveTo(loc.x, loc.y); started = true; } function doMouseMove(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); if (started) { tempContext.lineTo(loc.x, loc.y); tempContext.stroke(); } } function doMouseUp(event) { console.log("mouse up now"); if (started) { doMouseMove(event); started = false; } } ~~~ HTML部分: ~~~ <body> <h1>HTML Canvas Event Demo - By Gloomy Fish</h1> <pre>Press W, A, S, D keys to move</pre> <div id="my_painter"> <canvas id="event_canvas" tabindex="0"></canvas> </div> </body> ~~~ **觉得不错请支持一些,谢谢!!**
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