(十二)——仿支付宝咻一咻功能实现波纹扩散特效,精细小巧的View
最后更新于:2022-04-01 09:36:33
# Android特效专辑(十二)——仿支付宝咻一咻功能实现波纹扩散特效,精细小巧的View
> 先来看看这个效果
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1bb0a55.jpg)
> 这是我的在Only上添加的效果,说实话,Only现在都还只是半成品,台面都上不了,怪自己技术不行,也太懒了
> *PS:这个view也是我模仿了人家的效果,参考了人家的思路写的,不是纯手撸,罪过罪过,网上应该也能找到很多这样的效果,我只是加入了一些自己的需求在里面*
我么新建一个工程——Whew
## RoundImageView
> 这个之前讲过,网上 的粒子,把头像变成圆形的,这里就不多说了,直接撸代码吧!
~~~
package com.lgl.whew;
/**
* 圆形头像
* Created by LGL on 2016/1/12.
*/
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.NinePatchDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;
/**
* 圆形ImageView,可设置最多两个宽度不同且颜色不同的圆形边框。
*
* 设置颜色在xml布局文件中由自定义属性配置参数指定
*/
public class RoundImageView extends ImageView {
private int mBorderThickness = 0;
private Context mContext;
private int defaultColor = 0xFFFFFFFF;
// 如果只有其中一个有值,则只画一个圆形边框
private int mBorderOutsideColor = 0;
private int mBorderInsideColor = 0;
// 控件默认长、宽
private int defaultWidth = 0;
private int defaultHeight = 0;
public RoundImageView(Context context) {
super(context);
mContext = context;
}
public RoundImageView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
setCustomAttributes(attrs);
}
public RoundImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mContext = context;
setCustomAttributes(attrs);
}
private void setCustomAttributes(AttributeSet attrs) {
TypedArray a = mContext.obtainStyledAttributes(attrs,
R.styleable.roundedimageview);
mBorderThickness = a.getDimensionPixelSize(
R.styleable.roundedimageview_border_thickness, 0);
mBorderOutsideColor = a
.getColor(R.styleable.roundedimageview_border_outside_color,
defaultColor);
mBorderInsideColor = a.getColor(
R.styleable.roundedimageview_border_inside_color, defaultColor);
}
@Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
this.measure(0, 0);
if (drawable.getClass() == NinePatchDrawable.class)
return;
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
if (defaultWidth == 0) {
defaultWidth = getWidth();
}
if (defaultHeight == 0) {
defaultHeight = getHeight();
}
int radius = 0;
if (mBorderInsideColor != defaultColor
&& mBorderOutsideColor != defaultColor) {// 定义画两个边框,分别为外圆边框和内圆边框
radius = (defaultWidth < defaultHeight ? defaultWidth
: defaultHeight) / 2 - 2 * mBorderThickness;
// 画内圆
drawCircleBorder(canvas, radius + mBorderThickness / 2,
mBorderInsideColor);
// 画外圆
drawCircleBorder(canvas, radius + mBorderThickness
+ mBorderThickness / 2, mBorderOutsideColor);
} else if (mBorderInsideColor != defaultColor
&& mBorderOutsideColor == defaultColor) {// 定义画一个边框
radius = (defaultWidth < defaultHeight ? defaultWidth
: defaultHeight) / 2 - mBorderThickness;
drawCircleBorder(canvas, radius + mBorderThickness / 2,
mBorderInsideColor);
} else if (mBorderInsideColor == defaultColor
&& mBorderOutsideColor != defaultColor) {// 定义画一个边框
radius = (defaultWidth < defaultHeight ? defaultWidth
: defaultHeight) / 2 - mBorderThickness;
drawCircleBorder(canvas, radius + mBorderThickness / 2,
mBorderOutsideColor);
} else {// 没有边框
radius = (defaultWidth < defaultHeight ? defaultWidth
: defaultHeight) / 2;
}
Bitmap roundBitmap = getCroppedRoundBitmap(bitmap, radius);
canvas.drawBitmap(roundBitmap, defaultWidth / 2 - radius, defaultHeight
/ 2 - radius, null);
}
/**
* 获取裁剪后的圆形图片
*/
public Bitmap getCroppedRoundBitmap(Bitmap bmp, int radius) {
Bitmap scaledSrcBmp;
int diameter = radius * 2;
// 为了防止宽高不相等,造成圆形图片变形,因此截取长方形中处于中间位置最大的正方形图片
int bmpWidth = bmp.getWidth();
int bmpHeight = bmp.getHeight();
int squareWidth = 0, squareHeight = 0;
int x = 0, y = 0;
Bitmap squareBitmap;
if (bmpHeight > bmpWidth) {// 高大于宽
squareWidth = squareHeight = bmpWidth;
x = 0;
y = (bmpHeight - bmpWidth) / 2;
// 截取正方形图片
squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,
squareHeight);
} else if (bmpHeight < bmpWidth) {// 宽大于高
squareWidth = squareHeight = bmpHeight;
x = (bmpWidth - bmpHeight) / 2;
y = 0;
squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,
squareHeight);
} else {
squareBitmap = bmp;
}
if (squareBitmap.getWidth() != diameter
|| squareBitmap.getHeight() != diameter) {
scaledSrcBmp = Bitmap.createScaledBitmap(squareBitmap, diameter,
diameter, true);
} else {
scaledSrcBmp = squareBitmap;
}
Bitmap output = Bitmap.createBitmap(scaledSrcBmp.getWidth(),
scaledSrcBmp.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
Paint paint = new Paint();
Rect rect = new Rect(0, 0, scaledSrcBmp.getWidth(),
scaledSrcBmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
canvas.drawCircle(scaledSrcBmp.getWidth() / 2,
scaledSrcBmp.getHeight() / 2,
scaledSrcBmp.getWidth() / 2,
paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(scaledSrcBmp, rect, rect, paint);
bmp = null;
squareBitmap = null;
scaledSrcBmp = null;
return output;
}
/**
* 边缘画圆
*/
private void drawCircleBorder(Canvas canvas, int radius, int color) {
Paint paint = new Paint();
/* 去锯齿 */
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
paint.setColor(color);
/* 设置paint的 style 为STROKE:空心 */
paint.setStyle(Paint.Style.STROKE);
/* 设置paint的外框宽度 */
paint.setStrokeWidth(mBorderThickness);
canvas.drawCircle(defaultWidth / 2, defaultHeight / 2, radius, paint);
}
}
~~~
> 这里值得注意的是,要使用这个必须自定义一些属性,我们在values下新建一个attr.xml
~~~
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="roundedimageview">
<attr name="border_thickness" format="dimension" />
<attr name="border_inside_color" format="color" />
<attr name="border_outside_color" format="color"></attr>
</declare-styleable>
</resources>
~~~
> 然后在xml文件中引入命名空间
~~~
xmlns:imagecontrol="http://schemas.android.com/apk/res-auto"
~~~
> 我们直接看layout_mian.xml吧
## layout_mian.xml
> 就一些布局咯
~~~
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:imagecontrol="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<com.lgl.whew.WhewView
android:id="@+id/wv"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<com.lgl.whew.RoundImageView
android:id="@+id/my_photo"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_centerInParent="true"
android:src="@drawable/myphoto"
imagecontrol:border_inside_color="#bc0978"
imagecontrol:border_outside_color="#ba3456"
imagecontrol:border_thickness="1dp" />
</RelativeLayout>
</LinearLayout>
~~~
> 这样你就可以使用圆形图片了,我们接下来看波纹的绘制
## WhewView
~~~
package com.lgl.whew;
import java.util.ArrayList;
import java.util.List;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
/**
* 模仿咻一咻
*
* @author LGL
*
*/
public class WhewView extends View {
private Paint paint;
private int maxWidth = 255;
// 是否运行
private boolean isStarting = false;
private List<String> alphaList = new ArrayList<String>();
private List<String> startWidthList = new ArrayList<String>();
public WhewView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
// TODO Auto-generated constructor stub
init();
}
public WhewView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
init();
}
public WhewView(Context context) {
super(context);
// TODO Auto-generated constructor stub
init();
}
private void init() {
paint = new Paint();
// 设置博文的颜色
paint.setColor(0x0059ccf5);
alphaList.add("255");// 圆心的不透明度
startWidthList.add("0");
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
setBackgroundColor(Color.TRANSPARENT);// 颜色:完全透明
// 依次绘制 同心圆
for (int i = 0; i < alphaList.size(); i++) {
int alpha = Integer.parseInt(alphaList.get(i));
// 圆半径
int startWidth = Integer.parseInt(startWidthList.get(i));
paint.setAlpha(alpha);
// 这个半径决定你想要多大的扩散面积
canvas.drawCircle(getWidth() / 2, getHeight() / 2, startWidth + 50,
paint);
// 同心圆扩散
if (isStarting && alpha > 0 && startWidth < maxWidth) {
alphaList.set(i, (alpha - 1) + "");
startWidthList.set(i, (startWidth + 1) + "");
}
}
if (isStarting
&& Integer
.parseInt(startWidthList.get(startWidthList.size() - 1)) == maxWidth / 5) {
alphaList.add("255");
startWidthList.add("0");
}
// 同心圆数量达到10个,删除最外层圆
if (isStarting && startWidthList.size() == 10) {
startWidthList.remove(0);
alphaList.remove(0);
}
// 刷新界面
invalidate();
}
// 执行动画
public void start() {
isStarting = true;
}
// 停止动画
public void stop() {
isStarting = false;
}
// 判断是都在不在执行
public boolean isStarting() {
return isStarting;
}
}
~~~
> 这里我们看到,对外有几个方法,一个开始动画,一个停止动画,一个检测是否正在运行
## MainActivity
> 这里就是我们的需求了,我反编译了一下支付宝的APK,并没有找到他的咻一咻的音效,就在他的raw目录下随便找了一个,我们现在是需要这样一个需求
* 点击图片执行动画,并且每隔五分钟响一次
* 再次点击图片,停止动画,停止音效
我们先新建一个raw文件夹把音效拷贝进去吧
~~~
package com.lgl.whew;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.view.View.OnClickListener;
public class MainActivity extends Activity {
private WhewView wv;
private RoundImageView my_photo;
private static final int Nou = 1;
// 声明一个SoundPool
private SoundPool sp;
// 定义一个整型用load();来设置suondIDf
private int music;
private Handler handler = new Handler() {
public void handleMessage(android.os.Message msg) {
if (msg.what == Nou) {
// 每隔10s响一次
handler.sendEmptyMessageDelayed(Nou, 5000);
sp.play(music, 1, 1, 0, 0, 1);
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
}
private void initView() {
// 第一个参数为同时播放数据流的最大个数,第二数据流类型,第三为声音质量
sp = new SoundPool(10, AudioManager.STREAM_SYSTEM, 5);
// 把你的声音素材放到res/raw里,第2个参数即为资源文件,第3个为音乐的优先级
music = sp.load(this, R.raw.hongbao_gq, 1);
wv = (WhewView) findViewById(R.id.wv);
my_photo = (RoundImageView) findViewById(R.id.my_photo);
my_photo.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if(wv.isStarting()){
//如果动画正在运行就停止,否则就继续执行
wv.stop();
//结束进程
handler.removeMessages(Nou);
}else{
// 执行动画
wv.start();
handler.sendEmptyMessage(Nou);
}
}
});
}
}
~~~
> 相信这里的逻辑不是很难吧,对了,我们在结束activity的时候也是要销毁这个进程的,不然…你懂的
~~~
@Override
protected void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
handler.removeMessages(Nou);
}
~~~
我们运行一下,想听效果的可以下载Demo运行一下,我们这里做一个简单的演示
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1bdcdf9.jpg)
## Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9437957](http://download.csdn.net/detail/qq_26787115/9437957)
(十一)——仿水波纹流量球进度条控制器,实现高端大气的主流特效
最后更新于:2022-04-01 09:36:31
# Android特效专辑(十一)——仿水波纹流球进度条控制器,实现高端大气的主流特效
* * *
> 今天看到一个效果挺不错的,就模仿了下来,加上了一些自己想要的效果,感觉还不错的样子,所以就分享出来了,话不多说,上图
## 截图
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1b0f569.jpg)
## CircleView
> 这里主要是实现中心圆以及水波特效
~~~
package com.lgl.circleview;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.os.Handler;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.view.View;
import android.widget.ProgressBar;
/**
* 水波圆
*
* @author lgl
*
*/
public class CircleView extends View {
private Context mContext;
private int mScreenWidth;
private int mScreenHeight;
private Paint mRingPaint;
private Paint mCirclePaint;
private Paint mWavePaint;
private Paint linePaint;
private Paint flowPaint;
private Paint leftPaint;
private int mRingSTROKEWidth = 15;
private int mCircleSTROKEWidth = 2;
private int mLineSTROKEWidth = 1;
private int mCircleColor = Color.WHITE;
private int mRingColor = Color.WHITE;
private int mWaveColor = Color.WHITE;
private Handler mHandler;
private long c = 0L;
private boolean mStarted = false;
private final float f = 0.033F;
private int mAlpha = 50;// 透明度
private float mAmplitude = 10.0F; // 振幅
private float mWaterLevel = 0.5F;// 水高(0~1)
private Path mPath;
// 绘制文字显示在圆形中间,只是我没有设置,我觉得写在布局上也挺好的
private String flowNum = "";
private String flowLeft = "还剩余";
/**
* @param context
*/
public CircleView(Context context) {
super(context);
// TODO Auto-generated constructor stub
mContext = context;
init(mContext);
}
/**
* @param context
* @param attrs
*/
public CircleView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
mContext = context;
init(mContext);
}
/**
* @param context
* @param attrs
* @param defStyleAttr
*/
public CircleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
// TODO Auto-generated constructor stub
mContext = context;
init(mContext);
}
public void setmWaterLevel(float mWaterLevel) {
this.mWaterLevel = mWaterLevel;
}
private void init(Context context) {
mRingPaint = new Paint();
mRingPaint.setColor(mRingColor);
mRingPaint.setAlpha(50);
mRingPaint.setStyle(Paint.Style.STROKE);
mRingPaint.setAntiAlias(true);
mRingPaint.setStrokeWidth(mRingSTROKEWidth);
mCirclePaint = new Paint();
mCirclePaint.setColor(mCircleColor);
mCirclePaint.setStyle(Paint.Style.STROKE);
mCirclePaint.setAntiAlias(true);
mCirclePaint.setStrokeWidth(mCircleSTROKEWidth);
linePaint = new Paint();
linePaint.setColor(mCircleColor);
linePaint.setStyle(Paint.Style.STROKE);
linePaint.setAntiAlias(true);
linePaint.setStrokeWidth(mLineSTROKEWidth);
flowPaint = new Paint();
flowPaint.setColor(mCircleColor);
flowPaint.setStyle(Paint.Style.FILL);
flowPaint.setAntiAlias(true);
flowPaint.setTextSize(36);
leftPaint = new Paint();
leftPaint.setColor(mCircleColor);
leftPaint.setStyle(Paint.Style.FILL);
leftPaint.setAntiAlias(true);
leftPaint.setTextSize(36);
mWavePaint = new Paint();
mWavePaint.setStrokeWidth(1.0F);
mWavePaint.setColor(mWaveColor);
mWavePaint.setAlpha(mAlpha);
mPath = new Path();
mHandler = new Handler() {
@Override
public void handleMessage(android.os.Message msg) {
if (msg.what == 0) {
invalidate();
if (mStarted) {
// 不断发消息给自己,使自己不断被重绘
mHandler.sendEmptyMessageDelayed(0, 60L);
}
}
}
};
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = measure(widthMeasureSpec, true);
int height = measure(heightMeasureSpec, false);
if (width < height) {
setMeasuredDimension(width, width);
} else {
setMeasuredDimension(height, height);
}
}
/**
* @category 测量
* @param measureSpec
* @param isWidth
* @return
*/
private int measure(int measureSpec, boolean isWidth) {
int result;
int mode = MeasureSpec.getMode(measureSpec);
int size = MeasureSpec.getSize(measureSpec);
int padding = isWidth ? getPaddingLeft() + getPaddingRight()
: getPaddingTop() + getPaddingBottom();
if (mode == MeasureSpec.EXACTLY) {
result = size;
} else {
result = isWidth ? getSuggestedMinimumWidth()
: getSuggestedMinimumHeight();
result += padding;
if (mode == MeasureSpec.AT_MOST) {
if (isWidth) {
result = Math.max(result, size);
} else {
result = Math.min(result, size);
}
}
}
return result;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
// TODO Auto-generated method stub
super.onSizeChanged(w, h, oldw, oldh);
mScreenWidth = w;
mScreenHeight = h;
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
// 得到控件的宽高
int width = getWidth();
int height = getHeight();
setBackgroundColor(mContext.getResources().getColor(R.color.main_bg));
// 计算当前油量线和水平中线的距离
float centerOffset = Math.abs(mScreenWidth / 2 * mWaterLevel
- mScreenWidth / 4);
// 计算油量线和与水平中线的角度
float horiAngle = (float) (Math.asin(centerOffset / (mScreenWidth / 4)) * 180 / Math.PI);
// 扇形的起始角度和扫过角度
float startAngle, sweepAngle;
if (mWaterLevel > 0.5F) {
startAngle = 360F - horiAngle;
sweepAngle = 180F + 2 * horiAngle;
} else {
startAngle = horiAngle;
sweepAngle = 180F - 2 * horiAngle;
}
canvas.drawLine(mScreenWidth * 3 / 8, mScreenHeight * 5 / 8,
mScreenWidth * 5 / 8, mScreenHeight * 5 / 8, linePaint);
float num = flowPaint.measureText(flowNum);
canvas.drawText(flowNum, mScreenWidth * 4 / 8 - num / 2,
mScreenHeight * 4 / 8, flowPaint);
float left = leftPaint.measureText(flowLeft);
canvas.drawText(flowLeft, mScreenWidth * 4 / 8 - left / 2,
mScreenHeight * 3 / 8, leftPaint);
// 如果未开始(未调用startWave方法),绘制一个扇形
if ((!mStarted) || (mScreenWidth == 0) || (mScreenHeight == 0)) {
// 绘制,即水面静止时的高度
RectF oval = new RectF(mScreenWidth / 4, mScreenHeight / 4,
mScreenWidth * 3 / 4, mScreenHeight * 3 / 4);
canvas.drawArc(oval, startAngle, sweepAngle, false, mWavePaint);
return;
}
// 绘制,即水面静止时的高度
// 绘制,即水面静止时的高度
RectF oval = new RectF(mScreenWidth / 4, mScreenHeight / 4,
mScreenWidth * 3 / 4, mScreenHeight * 3 / 4);
canvas.drawArc(oval, startAngle, sweepAngle, false, mWavePaint);
if (this.c >= 8388607L) {
this.c = 0L;
}
// 每次onDraw时c都会自增
c = (1L + c);
float f1 = mScreenHeight * (1.0F - (0.25F + mWaterLevel / 2))
- mAmplitude;
// 当前油量线的长度
float waveWidth = (float) Math.sqrt(mScreenWidth * mScreenWidth / 16
- centerOffset * centerOffset);
// 与圆半径的偏移量
float offsetWidth = mScreenWidth / 4 - waveWidth;
int top = (int) (f1 + mAmplitude);
mPath.reset();
// 起始振动X坐标,结束振动X坐标
int startX, endX;
if (mWaterLevel > 0.50F) {
startX = (int) (mScreenWidth / 4 + offsetWidth);
endX = (int) (mScreenWidth / 2 + mScreenWidth / 4 - offsetWidth);
} else {
startX = (int) (mScreenWidth / 4 + offsetWidth - mAmplitude);
endX = (int) (mScreenWidth / 2 + mScreenWidth / 4 - offsetWidth + mAmplitude);
}
// 波浪效果
while (startX < endX) {
int startY = (int) (f1 - mAmplitude
* Math.sin(Math.PI
* (2.0F * (startX + this.c * width * this.f))
/ width));
canvas.drawLine(startX, startY, startX, top, mWavePaint);
startX++;
}
canvas.drawCircle(mScreenWidth / 2, mScreenHeight / 2, mScreenWidth / 4
+ mRingSTROKEWidth / 2, mRingPaint);
canvas.drawCircle(mScreenWidth / 2, mScreenHeight / 2,
mScreenWidth / 4, mCirclePaint);
canvas.restore();
}
@Override
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.progress = (int) c;
return ss;
}
@Override
public void onRestoreInstanceState(Parcelable state) {
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
c = ss.progress;
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
// 关闭硬件加速,防止异常unsupported operation exception
this.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
}
/**
* @category 开始波动
*/
public void startWave() {
if (!mStarted) {
this.c = 0L;
mStarted = true;
this.mHandler.sendEmptyMessage(0);
}
}
/**
* @category 停止波动
*/
public void stopWave() {
if (mStarted) {
this.c = 0L;
mStarted = false;
this.mHandler.removeMessages(0);
}
}
/**
* @category 保存状态
*/
static class SavedState extends BaseSavedState {
int progress;
/**
* Constructor called from {@link ProgressBar#onSaveInstanceState()}
*/
SavedState(Parcelable superState) {
super(superState);
}
/**
* Constructor called from {@link #CREATOR}
*/
private SavedState(Parcel in) {
super(in);
progress = in.readInt();
}
@Override
public void writeToParcel(Parcel out, int flags) {
super.writeToParcel(out, flags);
out.writeInt(progress);
}
public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
public SavedState createFromParcel(Parcel in) {
return new SavedState(in);
}
public SavedState[] newArray(int size) {
return new SavedState[size];
}
};
}
}
~~~
> 我们运行一下
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1b48542.jpg)
> 其实他是十分的空旷的,所以也值得我们去定制,我们在中间加个流量显示,再加个进度条
## activity_main.xml
~~~
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/main_bg" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="10dp"
android:text="流量"
android:textColor="@android:color/white"
android:textSize="18sp" />
<com.lgl.circleview.CircleView
android:id="@+id/wave_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_centerInParent="true" />
<TextView
android:id="@+id/power"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:textColor="@android:color/white" />
<SeekBar
android:id="@+id/seekBar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_marginBottom="150dp" />
</RelativeLayout>
~~~
> 我们要实现这个,就要调用它的初始化以及start方法
~~~
mCircleView = (CircleView) findViewById(R.id.wave_view);
// 设置多高,float,0.1-1F
mCircleView.setmWaterLevel(0.1F);
// 开始执行
mCircleView.startWave();
~~~
> 别忘了activity销毁的时候把它回收哦
~~~
@Override
protected void onDestroy() {
// TODO Auto-generated method stub
mCircleView.stopWave();
mCircleView = null;
super.onDestroy();
}
~~~
> 我们再运行一遍
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1b628a0.jpg)
> 但是我们要怎么让水波纹随着进度条一起上升下降尼?,这里我们就要用到我们刚才写的SeekBar了,我们实现它的setOnSeekBarChangeListener来监听,这样我们就要复写他的三个方法,这里我们只要用到一个
~~~
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
//跟随进度条滚动
mCircleView.setmWaterLevel((float) progress / 100);
}
~~~
> 这里,我们要这样算的,我们设置高度的单位是float,也就是从0-1F,而我们的进度是int progress,从0-100,我们就要用(float) progress / 100)并且强转来得到单位,好了,我们现在水波纹的高度就是随着我们的进度条一起变化了,我们再来运行一下
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1b80a19.jpg)
> 好的,这样的话,我们就只剩下一个了,就是让大小随着我们的进度条变化了,这里我们因为更新UI不能再主线程中操作,所以我们需要用到我们的老伙计Handler了,但是用到handler还不够,我们的进度条数值也是在内部类里面,所以这里我们需要用到Handler来传值了,这里我们用的是Bundle,我们还是在onProgressChanged方法中操作了
~~~
//创建一个消息
Message message = new Message();
Bundle bundle = new Bundle();
//put一个int值
bundle.putInt("progress", progress);
//装载
message.setData(bundle);
//发送消息
handler.sendMessage(message);
//创建表示
message.what = 1;
~~~
> 消息发送过去了,我们就在前面写个Handler去接收就是了
~~~
private Handler handler = new Handler() {
public void handleMessage(android.os.Message msg) {
if (msg.what == 1) {
int num = msg.getData().getInt("progress");
Log.i("num", num + "");
power.setText((float) num / 100 * max + "M/" + max + "M");
}
}
};
~~~
> 这里的计算公式尼,是当前的数值/100得到百分比再去*最大值。我们现在可以完整的运行一下了,其实和最上面运行的图片是一样的
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1b0f569.jpg)
## MainActivity
~~~
package com.lgl.circleview;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.widget.SeekBar;
import android.widget.TextView;
public class MainActivity extends Activity {
private CircleView mCircleView;
private SeekBar mSeekBar;
private TextView power;
private int max = 1024;
private int min = 102;
private Handler handler = new Handler() {
public void handleMessage(android.os.Message msg) {
if (msg.what == 1) {
int num = msg.getData().getInt("progress");
Log.i("num", num + "");
power.setText((float) num / 100 * max + "M/" + max + "M");
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getActionBar().hide();
setContentView(R.layout.activity_main);
power = (TextView) findViewById(R.id.power);
power.setText(min + "M/" + max + "M");
mCircleView = (CircleView) findViewById(R.id.wave_view);
// 设置多高,float,0.1-1F
mCircleView.setmWaterLevel(0.1F);
// 开始执行
mCircleView.startWave();
mSeekBar = (SeekBar) findViewById(R.id.seekBar);
mSeekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
mCircleView.setmWaterLevel((float) progress / 100);
// 创建一个消息
Message message = new Message();
Bundle bundle = new Bundle();
// put一个int值
bundle.putInt("progress", progress);
// 装载
message.setData(bundle);
// 发送消息
handler.sendMessage(message);
// 创建表示
message.what = 1;
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
}
@Override
protected void onDestroy() {
// TODO Auto-generated method stub
mCircleView.stopWave();
mCircleView = null;
super.onDestroy();
}
}
~~~
## Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9435934](http://download.csdn.net/detail/qq_26787115/9435934)
(十)——点击水波纹效果实现,逻辑清晰实现简单
最后更新于:2022-04-01 09:36:28
# Android特效专辑(十)——点击水波纹效果实现,逻辑清晰实现简单
> 这次做的东西呢,和上篇有点类似,就是用比较简单的逻辑思路去实现一些比较好玩的特效,最近也是比较忙,所以博客更新的速度还得看时间去推演,但是也能保证一周三更的样子,现在也还是以小功能,或者说是一些小入门级别的博客为主,我也不算是什么很厉害的人,很多细节的支持处理的仍然还是不到位,所以也是一直在弥补,话不多说,来看看今天的效果
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1ae7699.jpg)
> 实现起来很简单吧,那我们就来看一下他是怎么实现的咯!
## OnclickRuning
~~~
package com.lgl.onclickruning;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.os.Handler;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
/**
* 点击水波纹涟漪动画效果
*
* @author LGL
*
*/
public class Runing extends View {
// 画笔
private Paint mPaint;
// 内圆宽度
private int strokeWidth;
// 圆心x
private int cx;
// 圆心y
private int cy;
// 半径
private int radius;
// Handler消息
private static final int FLUSH = 0;
public Runing(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
// 初始化画笔
mPaint = new Paint();
// 抗锯齿
mPaint.setAntiAlias(true);
// 设置颜色
mPaint.setColor(Color.BLUE);
// 设置空心
mPaint.setStyle(Style.STROKE);
// 设置内圆的宽度
mPaint.setStrokeWidth(strokeWidth);
// 设置透明度 0-255
mPaint.setAlpha(255);
// 初始值
strokeWidth = 0;
radius = 0;
}
/**
* 绘制
*/
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 绘制圆环
canvas.drawCircle(cx, cy, radius, mPaint);
}
/**
* 触摸事件
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
// 判断手势按下和抬起
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
/**
* 按下去开始画圆,也就是起涟漪,所以我们首先得获取到按下的坐标,事实上,我们要做这样操作的开发,都必须先提前拿到该有的坐标
*/
cx = (int) event.getX();
cy = (int) event.getY();
Log.i("坐标", "圆心x:" + cx + "圆心y:" + cy);
break;
}
// 初始化
init();
// 发送
handler.sendEmptyMessage(FLUSH);
return true;
}
/**
* 刷新状态
*/
private void flush() {
// 半径每次+10
radius += 10;
// 线条的宽度每次都是半径的四分之一
strokeWidth = radius / 4;
// 重新设置给画笔
mPaint.setStrokeWidth(strokeWidth);
// 颜色渐变,每次减少20的色值
int nextAlpha = mPaint.getAlpha() - 20;
// 避免等于负数
if (nextAlpha < 20) {
// 直接设置为透明
nextAlpha = 0;
}
// 继续重新设置给画笔
mPaint.setAlpha(nextAlpha);
}
private Handler handler = new Handler() {
public void handleMessage(android.os.Message msg) {
switch (msg.what) {
case FLUSH:
// 更改参数状态
flush();
// 刷新 执行我们的绘制方法
invalidate();
// 继续验证透明度,只要不为0就一直发送,直到透明
if (mPaint.getAlpha() != 0) {
handler.sendEmptyMessageDelayed(FLUSH, 100);
}
break;
}
}
};
}
~~~
## layout_main.xml
~~~
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<com.lgl.onclickruning.Runing
android:layout_width="match_parent"
android:layout_height="match_parent" />
</RelativeLayout>
~~~
> 代码其实很简单,我们简单的逻辑就可以实现了,但是别小看了这个思维,你可以用这个逻辑去实现更多有趣的特效,这里就期待你的挖掘了,嘻嘻
## Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9433534](http://download.csdn.net/detail/qq_26787115/9433534)
(九)——仿微信雷达搜索好友特效,逻辑清晰实现简单
最后更新于:2022-04-01 09:36:26
# Android特效专辑(九)——仿微信雷达搜索好友特效,逻辑清晰实现简单
> 不知不觉这个春节也已经过完了,遗憾家里没网,没能及时给大家送上祝福,今天回到深圳,明天就要上班了,小伙伴们是不是和我一样呢?今天讲的是一个大家都见过的动画,雷达搜索好友嘛,原理也十分的简单,你看完我的分析,也会觉得很简单了,国际惯例,无图无真相,我们先看看效果图,对了,真
> 测试机送人了,所讲这段时间应该一直用模拟器显示吧!
## 截图
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1a5da6a.jpg)
> 这个界面相信大家都认识,我们来说下原理,其实就三层
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1aa26e7.jpg)
> 中间是一张图片,然后画四个圆,这个应该简单吧,不会的可以看下[Android绘图机制(二)——自定义View绘制形, 圆形, 三角形, 扇形, 椭圆, 曲线,文字和图片的坐标讲解](http://blog.csdn.net/qq_26787115/article/details/50466655),然后最上面就是一个渐变的圆了,这个圆我们只要让他不停的旋转就可以了,那我们新建一个工程——RadarSearch
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1abb2ac.jpg)
## layou_main.xml
~~~
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/photo" >
<com.lgl.radarsearch.RadarView
android:layout_width="match_parent"
android:layout_height="match_parent" />
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/circle_photo" />
</RelativeLayout>
~~~
> 我们新建一个RadarView
## RadarView
~~~
package com.lgl.radarsearch;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.View;
/**
* 雷达搜索
*
* @author LGL
*
*/
public class RadarView extends View {
/**
* 思路:我们首先初始化画笔,并且获取到控件的宽高,在onMeasure()中设置铺满,然后在onDraw()方法中绘制四个静态圆和一个渐变圆,
* 我们通过Matrix矩阵来让他不停的旋转就达到我们想要的效果了
*/
private Paint mPaintLine, mPaintCircle;
private int w, h;
// 动画
private Matrix matrix;
// 旋转角度
private int start;
// Handler定时动画
private Handler handler = new Handler();
private Runnable run = new Runnable() {
@Override
public void run() {
start = start + 1;
matrix = new Matrix();
// 参数:旋转角度,围绕点坐标的x,y坐标点
matrix.postRotate(start, w / 2, h / 2);
// 刷新重绘
RadarView.this.invalidate();
// 继续循环
handler.postDelayed(run, 60);
}
};
public RadarView(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
// 获取高宽
w = context.getResources().getDisplayMetrics().widthPixels;
h = context.getResources().getDisplayMetrics().heightPixels;
// 一致旋转
handler.post(run);
}
private void initView() {
mPaintLine = new Paint();
mPaintLine.setColor(Color.WHITE);
mPaintLine.setAntiAlias(true);
mPaintLine.setStyle(Style.STROKE);
mPaintCircle = new Paint();
mPaintCircle.setColor(Color.RED);
mPaintCircle.setAntiAlias(true);
matrix = new Matrix();
}
/**
* 测量
*
* @author LGL
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// 设置铺满
setMeasuredDimension(w, h);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 画四个圆形
canvas.drawCircle(w / 2, h / 2, w / 2, mPaintLine);
canvas.drawCircle(w / 2, h / 2, w / 3, mPaintLine);
canvas.drawCircle(w / 2, h / 2, w * 7 / 10, mPaintLine);
canvas.drawCircle(w / 2, h / 2, w / 4, mPaintLine);
// 绘制渐变圆
Shader mShader = new SweepGradient(w / 2, h / 2, Color.TRANSPARENT,
Color.parseColor("#AAAAAAAA"));
// 绘制时渐变
mPaintCircle.setShader(mShader);
// 增加旋转动画,使用矩阵实现
canvas.concat(matrix); // 前置动画
canvas.drawCircle(w / 2, h / 2, w * 7 / 10, mPaintCircle);
}
}
~~~
## Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9430942](http://download.csdn.net/detail/qq_26787115/9430942)
(八)——实现心型起泡飞舞的特效,让你的APP瞬间暖心
最后更新于:2022-04-01 09:36:24
# Android特效专辑(八)——实现心型起泡飞舞的特效,让你的APP瞬间暖心
* * *
> 马上也要放年假了,家里估计会没网,更完这篇的话,可能要到年后了,不过在此期间会把更新内容都保存在本地,这样有网就可以发表了,也是极好的,今天说的这个特效,原本是Only上的一个小彩蛋的,我们来看看图片
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c199b13c.jpg)
> 只要我点击了Only这个字,下面就开始上升起起泡了,这个实现起来其实就是一个欲盖弥彰的动画而已,准备好三张颜色不一样的心型图片咯,这样的话,我们就开始动手来写一写吧!
> **首先新建一个工程——HeartFaom**
> 准备工作就是准备图片咯
## BezierEvaluator
~~~
单位转换以及计算轨迹
~~~
~~~
package com.lgl.heartfaom;
import android.animation.TypeEvaluator;
import android.graphics.PointF;
public class BezierEvaluator implements TypeEvaluator<PointF> {
private PointF pointF1;
private PointF pointF2;
public BezierEvaluator(PointF pointF1, PointF pointF2) {
this.pointF1 = pointF1;
this.pointF2 = pointF2;
}
@Override
public PointF evaluate(float time, PointF startValue, PointF endValue) {
float timeLeft = 1.0f - time;
PointF point = new PointF();// 结果
point.x = timeLeft * timeLeft * timeLeft * (startValue.x) + 3
* timeLeft * timeLeft * time * (pointF1.x) + 3 * timeLeft
* time * time * (pointF2.x) + time * time * time * (endValue.x);
point.y = timeLeft * timeLeft * timeLeft * (startValue.y) + 3
* timeLeft * timeLeft * time * (pointF1.y) + 3 * timeLeft
* time * time * (pointF2.y) + time * time * time * (endValue.y);
return point;
}
}
~~~
## PeriscopeLayout
~~~
贝塞尔曲线的计算以及气泡的实现
~~~
~~~
package com.lgl.heartfaom;
import java.util.Random;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;
public class PeriscopeLayout extends RelativeLayout {
private Interpolator line = new LinearInterpolator();// 线性
private Interpolator acc = new AccelerateInterpolator();// 加速
private Interpolator dce = new DecelerateInterpolator();// 减速
private Interpolator accdec = new AccelerateDecelerateInterpolator();// 先加速后减速
private Interpolator[] interpolators;
private int mHeight;
private int mWidth;
private LayoutParams lp;
private Drawable[] drawables;
private Random random = new Random();
private int dHeight;
private int dWidth;
public PeriscopeLayout(Context context) {
super(context);
init();
}
public PeriscopeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public PeriscopeLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public PeriscopeLayout(Context context, AttributeSet attrs,
int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
private void init() {
// 初始化显示的图片
drawables = new Drawable[3];
Drawable red = getResources().getDrawable(R.drawable.pl_red);
Drawable yellow = getResources().getDrawable(R.drawable.pl_yellow);
Drawable blue = getResources().getDrawable(R.drawable.pl_blue);
drawables[0] = red;
drawables[1] = yellow;
drawables[2] = blue;
// 获取图的宽高 用于后面的计算
// 注意 我这里3张图片的大小都是一样的,所以我只取了一个
dHeight = red.getIntrinsicHeight();
dWidth = red.getIntrinsicWidth();
// 底部 并且 水平居中
lp = new LayoutParams(dWidth, dHeight);
lp.addRule(CENTER_HORIZONTAL, TRUE);// 这里的TRUE 要注意 不是true
lp.addRule(ALIGN_PARENT_BOTTOM, TRUE);
// 初始化插补器
interpolators = new Interpolator[4];
interpolators[0] = line;
interpolators[1] = acc;
interpolators[2] = dce;
interpolators[3] = accdec;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
}
public void addHeart() {
ImageView imageView = new ImageView(getContext());
// 随机选一个
imageView.setImageDrawable(drawables[random.nextInt(3)]);
imageView.setLayoutParams(lp);
addView(imageView);
Animator set = getAnimator(imageView);
set.addListener(new AnimEndListener(imageView));
set.start();
}
private Animator getAnimator(View target) {
AnimatorSet set = getEnterAnimtor(target);
ValueAnimator bezierValueAnimator = getBezierValueAnimator(target);
AnimatorSet finalSet = new AnimatorSet();
finalSet.playSequentially(set);
finalSet.playSequentially(set, bezierValueAnimator);
finalSet.setInterpolator(interpolators[random.nextInt(4)]);
finalSet.setTarget(target);
return finalSet;
}
private AnimatorSet getEnterAnimtor(final View target) {
ObjectAnimator alpha = ObjectAnimator.ofFloat(target, View.ALPHA, 0.2f,
1f);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(target, View.SCALE_X,
0.2f, 1f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(target, View.SCALE_Y,
0.2f, 1f);
AnimatorSet enter = new AnimatorSet();
enter.setDuration(500);
enter.setInterpolator(new LinearInterpolator());
enter.playTogether(alpha, scaleX, scaleY);
enter.setTarget(target);
return enter;
}
private ValueAnimator getBezierValueAnimator(View target) {
// 初始化一个贝塞尔计算器- - 传入
BezierEvaluator evaluator = new BezierEvaluator(getPointF(2),
getPointF(1));
// 这里最好画个图 理解一下 传入了起点 和 终点
ValueAnimator animator = ValueAnimator.ofObject(evaluator, new PointF(
(mWidth - dWidth) / 2, mHeight - dHeight),
new PointF(random.nextInt(getWidth()), 0));
animator.addUpdateListener(new BezierListenr(target));
animator.setTarget(target);
animator.setDuration(3000);
return animator;
}
/**
* 获取中间的两个 点
*
* @param scale
*/
private PointF getPointF(int scale) {
PointF pointF = new PointF();
pointF.x = random.nextInt((mWidth - 100));// 减去100 是为了控制 x轴活动范围,看效果 随意~~
// 再Y轴上 为了确保第二个点 在第一个点之上,我把Y分成了上下两半 这样动画效果好一些 也可以用其他方法
pointF.y = random.nextInt((mHeight - 100)) / scale;
return pointF;
}
private class BezierListenr implements ValueAnimator.AnimatorUpdateListener {
private View target;
public BezierListenr(View target) {
this.target = target;
}
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// 这里获取到贝塞尔曲线计算出来的的x y值 赋值给view 这样就能让爱心随着曲线走啦
PointF pointF = (PointF) animation.getAnimatedValue();
target.setX(pointF.x);
target.setY(pointF.y);
// 这里顺便做一个alpha动画
target.setAlpha(1 - animation.getAnimatedFraction());
}
}
private class AnimEndListener extends AnimatorListenerAdapter {
private View target;
public AnimEndListener(View target) {
this.target = target;
}
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
// 因为不停的add 导致子view数量只增不减,所以在view动画结束后remove掉
removeView((target));
}
}
}
~~~
## activity_main.xml
~~~
布局的实现
~~~
~~~
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#000" >
<Button
android:id="@+id/btn_start"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:text="飞舞吧!" />
<com.lgl.heartfaom.PeriscopeLayout
android:id="@+id/periscope"
android:layout_width="match_parent"
android:layout_height="match_parent" >
</com.lgl.heartfaom.PeriscopeLayout>
</RelativeLayout>
~~~
## MainActivity
~~~
接着就是怎么去使用它了
~~~
~~~
package com.lgl.heartfaom;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity {
private Button btn_start;
// 心型气泡
private PeriscopeLayout periscopeLayout;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// 初始化
periscopeLayout = (PeriscopeLayout) findViewById(R.id.periscope);
btn_start = (Button) findViewById(R.id.btn_start);
btn_start.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// 调用添加泡泡的方法
periscopeLayout.addHeart();
}
});
}
}
~~~
> 好,我们接下来就可以运行一下试试实际上的效果了
![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1a0a509.jpg)
> 觉得不错的点个赞哦!
## Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9422603](http://download.csdn.net/detail/qq_26787115/9422603)
(七)——飞机升空特效,一键清理缓存,灵活运用动画会有不一样的感受
最后更新于:2022-04-01 09:36:21
# Android特效专辑(七)——飞机升空特效,一键清理缓存,灵活运用属性动画
> 最近的几篇博文反响还不错,也会继续的写下去的,关于这些特效的专辑,大多数也是借鉴大神的,最近由于工作的关系,会深入的了解一下Android BLE与硬件设备的串口通讯相关的内容,也会时不时的分享出来,当然,大家是一起学习,我毕竟也是初学者,今天讲的是小火箭的动画效果,用到了基础动画做了一些偷梁换柱的事情,明天还是后天,再更新一个心型起泡飞舞的特效,就不会这么持续的更新特效专辑这一系列了,毕竟《Only》这个软件也正在开发当中,最重要的还是交互,不是特效,特效多了反而会鸡肋,并且机型适配方面可能导致一些不确定的因素也是有的,所以,这几天可能会多分享一些蓝牙相关的东西了,当然,会持续的更新Android实用案例这个系列,很多的Android技术等你一起来玩。
我们先来看看今天的效果图吧:
### 截图
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c18d923e.jpg "")
> 感觉是不是挺好玩的?其实,我其实就是用了三张图片,用黑色背景我们看看这三张图片
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c190fdec.jpg "")
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c192a830.jpg "")
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c193b98f.jpg "")
> 好的,知道了这三张图片,我们在res文件下新建一个anim文件夹,然后把他们三个的动画加上
### cloud.xml
~~~
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<alpha
android:duration="800"
android:fromAlpha="0"
android:startOffset="300"
android:toAlpha="1.0" >
</alpha>
<translate
android:duration="800"
android:fromYDelta="100%"
android:interpolator="@android:anim/accelerate_interpolator"
android:startOffset="300"
android:toYDelta="0%" />
<alpha
android:duration="500"
android:fromAlpha="1.0"
android:startOffset="2050"
android:toAlpha="0" >
</alpha>
<translate
android:duration="650"
android:fromYDelta="0%"
android:startOffset="2050"
android:toYDelta="100%" />
</set>
~~~
### launcher.xml
~~~
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="200"
android:fromYDelta="100%"
android:startOffset="2050"
android:toYDelta="0%" />
<alpha
android:duration="450"
android:fromAlpha="1.0"
android:startOffset="2250"
android:toAlpha="0" >
</alpha>
</set>
~~~
### rocket.xml
~~~
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="500"
android:fromYDelta="100%"
android:toYDelta="-5%p" />
<translate
android:duration="500"
android:fromYDelta="0%p"
android:startOffset="500"
android:toYDelta="4%p" />
<translate
android:duration="500"
android:fromYDelta="0%p"
android:startOffset="1000"
android:toYDelta="-1.5%p" />
<translate
android:duration="300"
android:fromYDelta="0%p"
android:startOffset="1750"
android:toYDelta="8%p" />
<translate
android:duration="400"
android:fromYDelta="0%p"
android:interpolator="@android:anim/accelerate_interpolator"
android:startOffset="2050"
android:toYDelta="-108%p" />
</set>
~~~
### activity_main.xml
~~~
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/root"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@android:color/black" >
<ImageView
android:id="@+id/cloud"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:background="@drawable/cloud"
android:visibility="invisible" />
<ImageView
android:id="@+id/launcher"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:src="@drawable/launcher"
android:visibility="invisible" />
<ImageView
android:id="@+id/rocket"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:paddingLeft="8dp"
android:src="@drawable/rocket"
android:visibility="invisible" />
<Button
android:id="@+id/getup"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:text="启动火箭"
android:textColor="#ffffff"
android:textSize="20dp" />
</RelativeLayout>
~~~
~~~
三个动画,然后就是布局,一个按钮启动,然后三张图片显示出来并且出来一个动画,是不是思路越来越清晰了?
~~~
### MainActivity
~~~
package com.lgl.recht;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.AnimationUtils;
import android.widget.Button;
public class MainActivity extends Activity implements OnClickListener {
private Handler mHandler = new Handler();
private Button btn;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn = (Button) findViewById(R.id.getup);
btn.setOnClickListener(this);
}
private void launcherTheRocket() {
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
final View rocket = findViewById(R.id.rocket);
//初始化
Animation rocketAnimation = AnimationUtils.loadAnimation(
getApplicationContext(), R.anim.rocket);
//设置动画监听
rocketAnimation
.setAnimationListener(new VisibilityAnimationListener(
rocket));
//开启
rocket.startAnimation(rocketAnimation);
final View cloud = findViewById(R.id.cloud);
Animation cloudAnimation = AnimationUtils.loadAnimation(
getApplicationContext(), R.anim.cloud);
cloudAnimation
.setAnimationListener(new VisibilityAnimationListener(
cloud));
cloud.startAnimation(cloudAnimation);
final View launcher = findViewById(R.id.launcher);
Animation launcherAnimation = AnimationUtils.loadAnimation(
getApplicationContext(), R.anim.launcher);
launcherAnimation
.setAnimationListener(new VisibilityAnimationListener(
launcher));
launcher.startAnimation(launcherAnimation);
}
}, 150);
}
public class VisibilityAnimationListener implements AnimationListener {
private View mVisibilityView;
public VisibilityAnimationListener(View view) {
mVisibilityView = view;
}
public void setVisibilityView(View view) {
mVisibilityView = view;
}
//动画开始
@Override
public void onAnimationStart(Animation animation) {
Log.i("START", "...");
if (mVisibilityView != null) {
mVisibilityView.setVisibility(View.VISIBLE);
// mVisibilityView.setVisibility(View.GONE);
}
}
//动画结束
@Override
public void onAnimationEnd(Animation animation) {
Log.i("END", "...");
if (mVisibilityView != null) {
mVisibilityView.setVisibility(View.GONE);
}
}
@Override
public void onAnimationRepeat(Animation animation) {
}
}
@Override
public void onClick(View v) {
//启动
launcherTheRocket();
}
}
~~~
~~~
好的,我们可以来运行一下了
~~~
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1954c6c.jpg "")
~~~
这里我们并没有添加清理缓存的功能,我们在下面实现,这里提供一个工具类
~~~
### DataCleanManager
~~~
package com.lgl.data;
import java.io.File;
import java.math.BigDecimal;
import android.content.Context;
import android.os.Environment;
/** * 本应用数据清除管理器 */
public class DataCleanManager {
public static String getTotalCacheSize(Context context) throws Exception {
long cacheSize = getFolderSize(context.getCacheDir());
if (Environment.getExternalStorageState().equals(
Environment.MEDIA_MOUNTED)) {
cacheSize += getFolderSize(context.getExternalCacheDir());
}
return getFormatSize(cacheSize);
}
public static void clearAllCache(Context context) {
deleteDir(context.getCacheDir());
if (Environment.getExternalStorageState().equals(
Environment.MEDIA_MOUNTED)) {
deleteDir(context.getExternalCacheDir());
}
}
private static boolean deleteDir(File dir) {
if (dir != null && dir.isDirectory()) {
String[] children = dir.list();
for (int i = 0; i < children.length; i++) {
boolean success = deleteDir(new File(dir, children[i]));
if (!success) {
return false;
}
}
}
return dir.delete();
}
// 获取文件
// Context.getExternalFilesDir() --> SDCard/Android/data/你的应用的包名/files/
// 目录,一般放一些长时间保存的数据
// Context.getExternalCacheDir() -->
// SDCard/Android/data/你的应用包名/cache/目录,一般存放临时缓存数据
public static long getFolderSize(File file) throws Exception {
long size = 0;
try {
File[] fileList = file.listFiles();
for (int i = 0; i < fileList.length; i++) {
// 如果下面还有文件
if (fileList[i].isDirectory()) {
size = size + getFolderSize(fileList[i]);
} else {
size = size + fileList[i].length();
}
}
} catch (Exception e) {
e.printStackTrace();
}
return size;
}
/**
* 格式化单位
*
* @param size
*/
public static String getFormatSize(double size) {
double kiloByte = size / 1024;
if (kiloByte < 1) {
return size + "Byte";
}
double megaByte = kiloByte / 1024;
if (megaByte < 1) {
BigDecimal result1 = new BigDecimal(Double.toString(kiloByte));
return result1.setScale(2, BigDecimal.ROUND_HALF_UP)
.toPlainString() + "KB";
}
double gigaByte = megaByte / 1024;
if (gigaByte < 1) {
BigDecimal result2 = new BigDecimal(Double.toString(megaByte));
return result2.setScale(2, BigDecimal.ROUND_HALF_UP)
.toPlainString() + "MB";
}
double teraBytes = gigaByte / 1024;
if (teraBytes < 1) {
BigDecimal result3 = new BigDecimal(Double.toString(gigaByte));
return result3.setScale(2, BigDecimal.ROUND_HALF_UP)
.toPlainString() + "GB";
}
BigDecimal result4 = new BigDecimal(teraBytes);
return result4.setScale(2, BigDecimal.ROUND_HALF_UP).toPlainString()
+ "TB";
}
}
~~~
### 使用方法
~~~
private DataCleanManager dm;
try {
//缓存大小
tv.setText(dm.getTotalCacheSize(this));
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//清理缓存
dm.clearAllCache(MainActivity.this);
~~~
### 大伙觉得好的话,欢迎点个赞,嘿嘿!
### Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9412013](http://download.csdn.net/detail/qq_26787115/9412013)
(六)——仿QQ聊天撒花特效,无形装逼,最为致命
最后更新于:2022-04-01 09:36:19
# Android特效专辑(六)——仿QQ聊天撒花特效,无形装逼,最为致命
> 我的关于特效的专辑已经在CSDN上申请了一个专栏——[http://blog.csdn.net/column/details/liuguilin.html](http://blog.csdn.net/column/details/liuguilin.html)
日后我所写的特效专辑也会以一添加在这个专栏上,今天写的这个特效,是关于聊天的,你肯定遇到过,就是你跟人家聊天的时候,比如发送应(么么哒),然后屏幕上全部就是表情了,今天我们就是做这个,撒花的特效,国际惯例,上图
### 截图
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c186d543.jpg "")
~~~
实现这样的效果,你要知道贝塞尔曲线,何谓贝塞尔曲线?其实就是曲线,嘿嘿,关于曲线的概念大家可以去
~~~
[Android绘图机制(二)——自定义View绘制形, 圆形, 三角形, 扇形, 椭圆, 曲线,文字和图片的坐标讲解](http://blog.csdn.net/qq_26787115/article/details/50466655)
中看下,我们这里就直接写了
### 1.activity_main.xml
~~~
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
//撒花的区域
<RelativeLayout
android:id="@+id/rlt_animation_layout"
android:layout_width="match_parent"
android:layout_height="match_parent" >
</RelativeLayout>
<Button
android:id="@+id/btn_start"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="23dp"
android:text="开始撒花" />
</RelativeLayout>
~~~
### 2.Fllower
~~~
传参类
~~~
~~~
package com.lgl.test;
import android.graphics.Bitmap;
import android.graphics.Path;
import java.io.Serializable;
public class Fllower implements Serializable {
private static final long serialVersionUID = 1L;
private Bitmap image;
private float x;
private float y;
private Path path;
private float value;
public Bitmap getResId() {
return image;
}
public void setResId(Bitmap img) {
this.image = img;
}
public float getX() {
return x;
}
public void setX(float x) {
this.x = x;
}
public float getY() {
return y;
}
public void setY(float y) {
this.y = y;
}
public Path getPath() {
return path;
}
public void setPath(Path path) {
this.path = path;
}
public float getValue() {
return value;
}
public void setValue(float value) {
this.value = value;
}
@Override
public String toString() {
return "Fllower [ x=" + x + ", y=" + y + ", path=" + path + ", value="
+ value + "]";
}
}
~~~
### 3.FllowerAnimation
~~~
动画类
~~~
~~~
package com.lgl.test;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.animation.ValueAnimator.AnimatorUpdateListener;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
import android.util.Log;
import android.util.TypedValue;
import android.view.View;
import android.view.WindowManager;
import android.view.animation.AccelerateInterpolator;
/**
* 撒花 用到的知识点: 1、android属性动画 2、Path路径绘制 3、贝塞尔曲线
*/
public class FllowerAnimation extends View implements AnimatorUpdateListener {
/**
* 动画改变的属性值
*/
private float phase1 = 0f;
private float phase2 = 0f;
private float phase3 = 0f;
/**
* 小球集合
*/
private List<Fllower> fllowers1 = new ArrayList<Fllower>();
private List<Fllower> fllowers2 = new ArrayList<Fllower>();
private List<Fllower> fllowers3 = new ArrayList<Fllower>();
/**
* 动画播放的时间
*/
private int time = 4000;
/**
* 动画间隔
*/
private int delay = 400;
int[] ylocations = { -100, -50, -25, 0 };
/**
* 资源ID
*/
// private int resId = R.drawable.fllower_love;
public FllowerAnimation(Context context) {
super(context);
init(context);
// this.resId = resId;
}
@SuppressWarnings("deprecation")
private void init(Context context) {
WindowManager wm = (WindowManager) context
.getSystemService(Context.WINDOW_SERVICE);
width = wm.getDefaultDisplay().getWidth();
height = (int) (wm.getDefaultDisplay().getHeight() * 3 / 2f);
mPaint = new Paint();
mPaint.setAntiAlias(true);
// mPaint.setStrokeWidth(2);
// mPaint.setColor(Color.BLUE);
// mPaint.setStyle(Style.STROKE);
pathMeasure = new PathMeasure();
builderFollower(fllowerCount, fllowers1);
builderFollower(fllowerCount, fllowers2);
builderFollower(fllowerCount, fllowers3);
}
/**
* 宽度
*/
private int width = 0;
/**
* 高度
*/
private int height = 0;
/**
* 曲线高度个数分割
*/
private int quadCount = 10;
/**
* 曲度
*/
private float intensity = 0.2f;
/**
* 第一批个数
*/
private int fllowerCount = 4;
/**
* 创建花
*/
private void builderFollower(int count, List<Fllower> fllowers) {
int max = (int) (width * 3 / 4f);
int min = (int) (width / 4f);
Random random = new Random();
for (int i = 0; i < count; i++) {
int s = random.nextInt(max) % (max - min + 1) + min;
Path path = new Path();
CPoint CPoint = new CPoint(s, ylocations[random.nextInt(3)]);
List<CPoint> points = builderPath(CPoint);
drawFllowerPath(path, points);
Fllower fllower = new Fllower();
fllower.setPath(path);
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.lift_flower);
fllower.setResId(bitmap);
fllowers.add(fllower);
}
}
/**
* 画曲线
*
* @param path
* @param points
*/
private void drawFllowerPath(Path path, List<CPoint> points) {
if (points.size() > 1) {
for (int j = 0; j < points.size(); j++) {
CPoint point = points.get(j);
if (j == 0) {
CPoint next = points.get(j + 1);
point.dx = ((next.x - point.x) * intensity);
point.dy = ((next.y - point.y) * intensity);
} else if (j == points.size() - 1) {
CPoint prev = points.get(j - 1);
point.dx = ((point.x - prev.x) * intensity);
point.dy = ((point.y - prev.y) * intensity);
} else {
CPoint next = points.get(j + 1);
CPoint prev = points.get(j - 1);
point.dx = ((next.x - prev.x) * intensity);
point.dy = ((next.y - prev.y) * intensity);
}
// create the cubic-spline path
if (j == 0) {
path.moveTo(point.x, point.y);
} else {
CPoint prev = points.get(j - 1);
path.cubicTo(prev.x + prev.dx, (prev.y + prev.dy), point.x
- point.dx, (point.y - point.dy), point.x, point.y);
}
}
}
}
/**
* 曲线摇摆的幅度
*/
private int range = (int) TypedValue
.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 70, getResources()
.getDisplayMetrics());
/**
* 画路径
*
* @param point
* @return
*/
private List<CPoint> builderPath(CPoint point) {
List<CPoint> points = new ArrayList<CPoint>();
Random random = new Random();
for (int i = 0; i < quadCount; i++) {
if (i == 0) {
points.add(point);
} else {
CPoint tmp = new CPoint(0, 0);
if (random.nextInt(100) % 2 == 0) {
tmp.x = point.x + random.nextInt(range);
} else {
tmp.x = point.x - random.nextInt(range);
}
tmp.y = (int) (height / (float) quadCount * i);
points.add(tmp);
}
}
return points;
}
/**
* 画笔
*/
private Paint mPaint;
/**
* 测量路径的坐标位置
*/
private PathMeasure pathMeasure = null;
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawFllower(canvas, fllowers1);
drawFllower(canvas, fllowers2);
drawFllower(canvas, fllowers3);
}
/**
* 高度往上偏移量,把开始点移出屏幕顶部
*/
private float dy = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
40, getResources().getDisplayMetrics());
/**
* @param canvas
* @param fllowers
*/
private void drawFllower(Canvas canvas, List<Fllower> fllowers) {
for (Fllower fllower : fllowers) {
float[] pos = new float[2];
// canvas.drawPath(fllower.getPath(),mPaint);
pathMeasure.setPath(fllower.getPath(), false);
pathMeasure.getPosTan(height * fllower.getValue(), pos, null);
// canvas.drawCircle(pos[0], pos[1], 10, mPaint);
canvas.drawBitmap(fllower.getResId(), pos[0], pos[1] - dy, null);
}
}
ObjectAnimator mAnimator1;
ObjectAnimator mAnimator2;
ObjectAnimator mAnimator3;
public void startAnimation() {
if (mAnimator1 != null && mAnimator1.isRunning()) {
mAnimator1.cancel();
}
mAnimator1 = ObjectAnimator.ofFloat(this, "phase1", 0f, 1f);
mAnimator1.setDuration(time);
mAnimator1.addUpdateListener(this);
mAnimator1.start();
mAnimator1.setInterpolator(new AccelerateInterpolator(1f));
if (mAnimator2 != null && mAnimator2.isRunning()) {
mAnimator2.cancel();
}
mAnimator2 = ObjectAnimator.ofFloat(this, "phase2", 0f, 1f);
mAnimator2.setDuration(time);
mAnimator2.addUpdateListener(this);
mAnimator2.start();
mAnimator2.setInterpolator(new AccelerateInterpolator(1f));
mAnimator2.setStartDelay(delay);
if (mAnimator3 != null && mAnimator3.isRunning()) {
mAnimator3.cancel();
}
mAnimator3 = ObjectAnimator.ofFloat(this, "phase3", 0f, 1f);
mAnimator3.setDuration(time);
mAnimator3.addUpdateListener(this);
mAnimator3.start();
mAnimator3.setInterpolator(new AccelerateInterpolator(1f));
mAnimator3.setStartDelay(delay * 2);
}
/**
* 跟新小球的位置
*
* @param value
* @param fllowers
*/
private void updateValue(float value, List<Fllower> fllowers) {
for (Fllower fllower : fllowers) {
fllower.setValue(value);
}
}
/**
* 动画改变回调
*/
@Override
public void onAnimationUpdate(ValueAnimator arg0) {
updateValue(getPhase1(), fllowers1);
updateValue(getPhase2(), fllowers2);
updateValue(getPhase3(), fllowers3);
Log.i(tag, getPhase1() + "");
invalidate();
}
public float getPhase1() {
return phase1;
}
public void setPhase1(float phase1) {
this.phase1 = phase1;
}
public float getPhase2() {
return phase2;
}
public void setPhase2(float phase2) {
this.phase2 = phase2;
}
public float getPhase3() {
return phase3;
}
public void setPhase3(float phase3) {
this.phase3 = phase3;
}
private String tag = this.getClass().getSimpleName();
private class CPoint {
public float x = 0f;
public float y = 0f;
/**
* x-axis distance
*/
public float dx = 0f;
/**
* y-axis distance
*/
public float dy = 0f;
public CPoint(float x, float y) {
this.x = x;
this.y = y;
}
}
}
~~~
# 4.MainActivity
~~~
接着就看我们使用
~~~
~~~
package com.lgl.test;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.RelativeLayout;
public class MainActivity extends Activity {
private Button btn_start;
// 撒花特效
private RelativeLayout rlt_animation_layout;
private FllowerAnimation fllowerAnimation;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// 撒花初始化
rlt_animation_layout = (RelativeLayout) findViewById(R.id.rlt_animation_layout);
rlt_animation_layout.setVisibility(View.VISIBLE);
fllowerAnimation = new FllowerAnimation(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT);
fllowerAnimation.setLayoutParams(params);
rlt_animation_layout.addView(fllowerAnimation);
btn_start = (Button) findViewById(R.id.btn_start);
btn_start.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// 开始撒花
fllowerAnimation.startAnimation();
}
});
}
}
~~~
~~~
好,我们现在来看看效果
~~~
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c18ad790.jpg "")
~~~
好的,你也赶快去试一下吧!
~~~
### Demo下载:[http://download.csdn.net/detail/qq_26787115/9410578](http://download.csdn.net/detail/qq_26787115/9410578)
(五)——自定义圆形头像和仿MIUI卸载动画—粒子爆炸
最后更新于:2022-04-01 09:36:17
# Android特效专辑(五)——自定义圆形头像和仿MIUI卸载动画—粒子爆炸
> 好的,各位亲爱的朋友,今天讲的特效还是比较炫的,首先,我们会讲一个自定义圆形的imageView,接着,我们会来实现粒子爆炸的特效,按照国际惯例,无图无真相的没这个效果也是模仿大神的,现在应用在了我的《Only》上
### 截图
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c174d678.jpg "")
~~~
好的,我们新建一个工程——AnimView,我们要用到的图片
~~~
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1792fd5.jpg "")
### 一.自定义圆形头像——
~~~
直接开写了,要实现的东西都在注释上了
~~~
### 1.编写自定义属性attr.xml
~~~
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="roundedimageview">
<attr name="border_thickness" format="dimension" />
<attr name="border_inside_color" format="color" />
<attr name="border_outside_color" format="color"></attr>
</declare-styleable>
</resources>
~~~
### 2.自定义View
~~~
紧接着我们就可以编写这个类了
~~~
~~~
package com.lgl.animview;
/**
* 圆形头像
* Created by LGL on 2016/1/12.
*/
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.NinePatchDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;
/**
* 圆形ImageView,可设置最多两个宽度不同且颜色不同的圆形边框。 设置颜色在xml布局文件中由自定义属性配置参数指定
*/
public class RoundImageView extends ImageView {
private int mBorderThickness = 0;
private Context mContext;
private int defaultColor = 0xFFFFFFFF;
// 如果只有其中一个有值,则只画一个圆形边框
private int mBorderOutsideColor = 0;
private int mBorderInsideColor = 0;
// 控件默认长、宽
private int defaultWidth = 0;
private int defaultHeight = 0;
public RoundImageView(Context context) {
super(context);
mContext = context;
}
public RoundImageView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
setCustomAttributes(attrs);
}
public RoundImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mContext = context;
setCustomAttributes(attrs);
}
private void setCustomAttributes(AttributeSet attrs) {
// 获取自定义的属性
TypedArray a = mContext.obtainStyledAttributes(attrs,
R.styleable.roundedimageview);
mBorderThickness = a.getDimensionPixelSize(
R.styleable.roundedimageview_border_thickness, 0);
mBorderOutsideColor = a
.getColor(R.styleable.roundedimageview_border_outside_color,
defaultColor);
mBorderInsideColor = a.getColor(
R.styleable.roundedimageview_border_inside_color, defaultColor);
}
@Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
this.measure(0, 0);
if (drawable.getClass() == NinePatchDrawable.class)
return;
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
if (defaultWidth == 0) {
defaultWidth = getWidth();
}
if (defaultHeight == 0) {
defaultHeight = getHeight();
}
int radius = 0;
if (mBorderInsideColor != defaultColor
&& mBorderOutsideColor != defaultColor) {// 定义画两个边框,分别为外圆边框和内圆边框
radius = (defaultWidth < defaultHeight ? defaultWidth
: defaultHeight) / 2 - 2 * mBorderThickness;
// 画内圆
drawCircleBorder(canvas, radius + mBorderThickness / 2,
mBorderInsideColor);
// 画外圆
drawCircleBorder(canvas, radius + mBorderThickness
+ mBorderThickness / 2, mBorderOutsideColor);
} else if (mBorderInsideColor != defaultColor
&& mBorderOutsideColor == defaultColor) {// 定义画一个边框
radius = (defaultWidth < defaultHeight ? defaultWidth
: defaultHeight) / 2 - mBorderThickness;
drawCircleBorder(canvas, radius + mBorderThickness / 2,
mBorderInsideColor);
} else if (mBorderInsideColor == defaultColor
&& mBorderOutsideColor != defaultColor) {// 定义画一个边框
radius = (defaultWidth < defaultHeight ? defaultWidth
: defaultHeight) / 2 - mBorderThickness;
drawCircleBorder(canvas, radius + mBorderThickness / 2,
mBorderOutsideColor);
} else {// 没有边框
radius = (defaultWidth < defaultHeight ? defaultWidth
: defaultHeight) / 2;
}
Bitmap roundBitmap = getCroppedRoundBitmap(bitmap, radius);
canvas.drawBitmap(roundBitmap, defaultWidth / 2 - radius, defaultHeight
/ 2 - radius, null);
}
/**
* 获取裁剪后的圆形图片
*/
public Bitmap getCroppedRoundBitmap(Bitmap bmp, int radius) {
Bitmap scaledSrcBmp;
int diameter = radius * 2;
// 为了防止宽高不相等,造成圆形图片变形,因此截取长方形中处于中间位置最大的正方形图片
int bmpWidth = bmp.getWidth();
int bmpHeight = bmp.getHeight();
int squareWidth = 0, squareHeight = 0;
int x = 0, y = 0;
Bitmap squareBitmap;
if (bmpHeight > bmpWidth) {// 高大于宽
squareWidth = squareHeight = bmpWidth;
x = 0;
y = (bmpHeight - bmpWidth) / 2;
// 截取正方形图片
squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,
squareHeight);
} else if (bmpHeight < bmpWidth) {// 宽大于高
squareWidth = squareHeight = bmpHeight;
x = (bmpWidth - bmpHeight) / 2;
y = 0;
squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,
squareHeight);
} else {
squareBitmap = bmp;
}
if (squareBitmap.getWidth() != diameter
|| squareBitmap.getHeight() != diameter) {
scaledSrcBmp = Bitmap.createScaledBitmap(squareBitmap, diameter,
diameter, true);
} else {
scaledSrcBmp = squareBitmap;
}
Bitmap output = Bitmap.createBitmap(scaledSrcBmp.getWidth(),
scaledSrcBmp.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
Paint paint = new Paint();
Rect rect = new Rect(0, 0, scaledSrcBmp.getWidth(),
scaledSrcBmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
canvas.drawCircle(scaledSrcBmp.getWidth() / 2,
scaledSrcBmp.getHeight() / 2,
scaledSrcBmp.getWidth() / 2,
paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(scaledSrcBmp, rect, rect, paint);
bmp = null;
squareBitmap = null;
scaledSrcBmp = null;
return output;
}
/**
* 边缘画圆
*/
private void drawCircleBorder(Canvas canvas, int radius, int color) {
Paint paint = new Paint();
/* 去锯齿 */
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
paint.setColor(color);
/* 设置paint的 style 为STROKE:空心 */
paint.setStyle(Paint.Style.STROKE);
/* 设置paint的外框宽度 */
paint.setStrokeWidth(mBorderThickness);
canvas.drawCircle(defaultWidth / 2, defaultHeight / 2, radius, paint);
}
}
~~~
### 3.引用
~~~
引用起来就比较简单了,我们首先来引入他的命名空间
~~~
~~~
xmlns:imagecontrol="http://schemas.android.com/apk/res-auto"
~~~
~~~
然后我们直接写xml
~~~
~~~
<com.lgl.animview.RoundImageView
android:id="@+id/iv_round"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/photo"
imagecontrol:border_inside_color="#bc0978"
imagecontrol:border_outside_color="#ba3456"
imagecontrol:border_thickness="1dp" />
~~~
~~~
好的,让我们运行下吧
~~~
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c17af7f9.jpg "")
### 二.MUI卸载动画——粒子爆炸
~~~
关于这个粒子特效,在开篇的时候已经展示了效果,那么我们接下来,要怎么做尼?
~~~
### 1.ParticleUtils
~~~
用于粒子动画的单位转换
~~~
~~~
package com.lgl.animview;
import android.content.res.Resources;
/**
* 粒子动画
*/
public class ParticleUtils {
/**
* 密度
*/
public static final float DENSITY = Resources.getSystem().getDisplayMetrics().density;
public static int dp2px(int dp) {
return Math.round(dp * DENSITY);
}
}
~~~
### 2.Particle
~~~
用于爆破效果的分子计算
~~~
~~~
package com.lgl.animview;
import java.util.Random;
import android.graphics.Point;
import android.graphics.Rect;
/**
* Created by lgl on 16/01/14. 爆破粒子
*/
public class Particle {
public static final int PART_WH = 8; // 默认小球宽高
// 原本的值(不可变)
// float originCX;
// float originCY;
// float originRadius;
// 实际的值(可变)
float cx; // center x of circle
float cy; // center y of circle
float radius;
int color;
float alpha;
static Random random = new Random();
Rect mBound;
public static Particle generateParticle(int color, Rect bound, Point point) {
int row = point.y; // 行是高
int column = point.x; // 列是宽
Particle particle = new Particle();
particle.mBound = bound;
particle.color = color;
particle.alpha = 1f;
particle.radius = PART_WH;
particle.cx = bound.left + PART_WH * column;
particle.cy = bound.top + PART_WH * row;
return particle;
}
public void advance(float factor) {
cx = cx + factor * random.nextInt(mBound.width())
* (random.nextFloat() - 0.5f);
cy = cy + factor * random.nextInt(mBound.height() / 2);
radius = radius - factor * random.nextInt(2);
alpha = (1f - factor) * (1 + random.nextFloat());
}
}
~~~
### 3.ExplosionAnimator
~~~
属性动画,用于动画展示
~~~
~~~
package com.lgl.animview;
import android.animation.ValueAnimator;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.view.View;
/**
* Created by lgl on 16/01/14.
*/
public class ExplosionAnimator extends ValueAnimator {
public static final int DEFAULT_DURATION = 1500;
private Particle[][] mParticles;
private Paint mPaint;
private View mContainer;
public ExplosionAnimator(View view, Bitmap bitmap, Rect bound) {
mPaint = new Paint();
mContainer = view;
setFloatValues(0.0f, 1.0f);
setDuration(DEFAULT_DURATION);
mParticles = generateParticles(bitmap, bound);
}
private Particle[][] generateParticles(Bitmap bitmap, Rect bound) {
int w = bound.width();
int h = bound.height();
int partW_Count = w / Particle.PART_WH; // 横向个数
int partH_Count = h / Particle.PART_WH; // 竖向个数
int bitmap_part_w = bitmap.getWidth() / partW_Count;
int bitmap_part_h = bitmap.getHeight() / partH_Count;
Particle[][] particles = new Particle[partH_Count][partW_Count];
Point point = null;
for (int row = 0; row < partH_Count; row++) { // 行
for (int column = 0; column < partW_Count; column++) { // 列
// 取得当前粒子所在位置的颜色
int color = bitmap.getPixel(column * bitmap_part_w, row
* bitmap_part_h);
point = new Point(column, row); // x是列,y是行
particles[row][column] = Particle.generateParticle(color,
bound, point);
}
}
return particles;
}
public void draw(Canvas canvas) {
if (!isStarted()) { // 动画结束时停止
return;
}
for (Particle[] particle : mParticles) {
for (Particle p : particle) {
p.advance((Float) getAnimatedValue());
mPaint.setColor(p.color);
// mPaint.setAlpha((int) (255 * p.alpha)); //只是这样设置,透明色会显示为黑色
mPaint.setAlpha((int) (Color.alpha(p.color) * p.alpha)); // 这样透明颜色就不是黑色了
canvas.drawCircle(p.cx, p.cy, p.radius, mPaint);
}
}
mContainer.invalidate();
}
@Override
public void start() {
super.start();
mContainer.invalidate();
}
}
~~~
### 4.ExplosionField
~~~
开始执行这个实例的动画了
~~~
~~~
package com.lgl.animview;
import java.util.ArrayList;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
/**
* Created by lgl on 16/01/14.
*/
public class ExplosionField extends View {
private static final String TAG = "ExplosionField";
private static final Canvas mCanvas = new Canvas();
private ArrayList<ExplosionAnimator> explosionAnimators;
private OnClickListener onClickListener;
public ExplosionField(Context context) {
super(context);
init();
}
public ExplosionField(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
explosionAnimators = new ArrayList<ExplosionAnimator>();
attach2Activity((Activity) getContext());
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (ExplosionAnimator animator : explosionAnimators) {
animator.draw(canvas);
}
}
/**
* 爆破
*
* @param view
* 使得该view爆破
*/
public void explode(final View view) {
Rect rect = new Rect();
view.getGlobalVisibleRect(rect); // 得到view相对于整个屏幕的坐标
rect.offset(0, -ParticleUtils.dp2px(25)); // 去掉状态栏高度
final ExplosionAnimator animator = new ExplosionAnimator(this,
createBitmapFromView(view), rect);
explosionAnimators.add(animator);
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
view.animate().alpha(0f).setDuration(150).start();
}
@Override
public void onAnimationEnd(Animator animation) {
view.animate().alpha(1f).setDuration(150).start();
// 动画结束时从动画集中移除
explosionAnimators.remove(animation);
animation = null;
}
});
animator.start();
}
private Bitmap createBitmapFromView(View view) {
/*
* 为什么屏蔽以下代码段? 如果ImageView直接得到位图,那么当它设置背景(backgroud)时,不会读取到背景颜色
*/
// if (view instanceof ImageView) {
// Drawable drawable = ((ImageView)view).getDrawable();
// if (drawable != null && drawable instanceof BitmapDrawable) {
// return ((BitmapDrawable) drawable).getBitmap();
// }
// }
// view.clearFocus(); //不同焦点状态显示的可能不同——(azz:不同就不同有什么关系?)
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(),
Bitmap.Config.ARGB_8888);
if (bitmap != null) {
synchronized (mCanvas) {
mCanvas.setBitmap(bitmap);
view.draw(mCanvas);
mCanvas.setBitmap(null); // 清除引用
}
}
return bitmap;
}
/**
* 给Activity加上全屏覆盖的ExplosionField
*/
private void attach2Activity(Activity activity) {
ViewGroup rootView = (ViewGroup) activity
.findViewById(Window.ID_ANDROID_CONTENT);
ViewGroup.LayoutParams lp = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT);
rootView.addView(this, lp);
}
/**
* 希望谁有破碎效果,就给谁加Listener
*
* @param view
* 可以是ViewGroup
*/
public void addListener(View view) {
if (view instanceof ViewGroup) {
ViewGroup viewGroup = (ViewGroup) view;
int count = viewGroup.getChildCount();
for (int i = 0; i < count; i++) {
addListener(viewGroup.getChildAt(i));
}
} else {
view.setClickable(true);
view.setOnClickListener(getOnClickListener());
}
}
private OnClickListener getOnClickListener() {
if (null == onClickListener) {
onClickListener = new OnClickListener() {
@Override
public void onClick(View v) {
ExplosionField.this.explode(v);
// view.setOnClickListener(null); // 用过一次就不需要了
}
};
}
return onClickListener;
}
}
~~~
### 5.MainActivity
~~~
好的,一切准备好了之后我们就可以使用了
~~~
~~~
package com.lgl.animview;
import android.app.Activity;
import android.os.Bundle;
public class MainActivity extends Activity {
// 实例化粒子动画
private ExplosionField explosionField;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
explosionField = new ExplosionField(this);
// 绑定哪个控件哪个控件就有效果,如果需要整个layout,只要绑定根布局的id即可
explosionField.addListener(findViewById(R.id.iv_round));
}
}
~~~
~~~
在xml中我们什么也不用做,好的,让我们来运行一下
~~~
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c17de8ca.jpg "")
~~~
好的,本篇博客也到此结束了,喜欢的点个赞
~~~
### Demo下载:[http://download.csdn.net/detail/qq_26787115/9409139](http://download.csdn.net/detail/qq_26787115/9409139)
(四)——APP主页框架TabHost绑定ViewPager的替换者TabLayout
最后更新于:2022-04-01 09:36:14
# Android特效专辑(四)——APP主页框架TabHost绑定ViewPager的替换者TabLayout
> 现在很多app都在追求简单明了,功能又要强大,不过我还是喜欢之前的app风格,就是TabHost,在现在也是有许多app在用,不过选项卡可能都放在下面了,我们想要tabhost有viewpager的滑动效果,其实也很简单,那就是fragment,在这之前,我都是很复杂的把它们全部绑定在一起联动的,但是现在就要简单很多了 ,我们用Android Studio开发
先看下效果图吧
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c17315a0.jpg "")
~~~
我们这次使用到的是TabLayout
~~~
### activity_main.xml
~~~
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<android.support.design.widget.TabLayout
android:id="@+id/id_tab_layout"
android:background="#ffffff"
app:tabGravity="fill"
app:tabMode="fixed"
app:tabIndicatorColor="#0ddcff"
app:tabTextColor="#000000"
app:tabSelectedTextColor="#0ddcff"
android:layout_width="match_parent"
android:layout_height="wrap_content">
</android.support.design.widget.TabLayout>
<android.support.v4.view.ViewPager
android:id="@+id/id_view_pager"
android:layout_width="match_parent"
android:layout_height="wrap_content">
</android.support.v4.view.ViewPager>
</LinearLayout>
~~~
### MainActivity
~~~
package com.app.gaohailong.festivalmessage;
import android.os.Bundle;
import android.support.design.widget.TabLayout;
import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentPagerAdapter;
import android.support.v4.view.ViewPager;
import android.support.v7.app.AppCompatActivity;
import java.util.ArrayList;
import java.util.List;
public class MainActivity extends AppCompatActivity {
private TabLayout mTablayout;
private ViewPager mViewPager;
private String[] mTitles = new String[]{"节日短信", "发送记录", "个人设置"};
private List<Fragment> mFragments;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initViews();
}
private void initViews() {
//初始化View
mTablayout = (TabLayout) findViewById(R.id.id_tab_layout);
mViewPager = (ViewPager) findViewById(R.id.id_view_pager);
//初始化List<Fragment>
mFragments = new ArrayList<>();
Fragment mFestivalFragment = new FestivalFragment();
Fragment mRecordFragment = new RecordFragment();
Fragment myFragment = new MyFragment();
mFragments.add(mFestivalFragment);
mFragments.add(mRecordFragment);
mFragments.add(myFragment);
//给ViewPage设置Adapter
mViewPager.setAdapter(new FragmentPagerAdapter(getSupportFragmentManager()) {
@Override
public Fragment getItem(int position) {
return mFragments.get(position);
}
@Override
public int getCount() {
return mFragments.size();
}
@Override
public CharSequence getPageTitle(int position) {
return mTitles[position];
}
});
mTablayout.setupWithViewPager(mViewPager);
}
}
~~~
~~~
记得添加源
~~~
~~~
compile 'com.android.support:design:23.1.1'
~~~
~~~
这样就可以了,是不是非常的简单?你也可以去试试呢
~~~
(三)——自定义不一样的Toast
最后更新于:2022-04-01 09:36:12
# Android特效专辑(三)——自定义不一样的Toast
~~~
大家都知道,Android的控件有时候很难满足我们的需求,所以我们需要自定义View。自定义的方式很多,有继承原生控件也有直接自定义View的,今天写的是自定义的Toast,当然,这个不是复写Toast,是换一种表达形式,哈哈,后续会增加自定义View的方方面面
~~~
> 这里啰嗦几句,我看到网上很多教程写的很不详细,就像是直接CV过来的一样,所以有时间我就会把我需要的东西写起来,然后尽可能的描述的清楚一点,以后我工作用到了就可以直接拿来用了,同时也可以把有用的星系分享给大家,这就是我写博客 的初衷了,经常去墙外面找的好例子,我也是摸透了才放在我博客上,如果以后有疑问或者不懂的,可以加我QQ沟通
~~~
先来看看效果图吧
~~~
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c1718703.jpg "")
~~~
是不是挺好看的,如果你看过Toast的源码就会知道,他主要是用了WindowManager,我们也直接来写一个
~~~
### TabToast
~~~
package com.lgl.toast;
import android.content.Context;
import android.text.TextUtils;
import android.util.DisplayMetrics;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.view.WindowManager;
import android.widget.LinearLayout;
import android.widget.TextView;
import android.widget.Toast;
public class TabToast {
/**
* Toast字体大小
*/
private static final float DEFAULT_TEXT_SIZE = 14;
/**
* Toast字体颜色
*/
private static final int DEFAULT_TEXT_COLOR = 0xffffffff;
/**
* Toast背景颜色
*/
private static final int DEFAULT_BG_COLOR = 0xE6f5695a;
/**
* Toast的高度(单位dp)
*/
private static final float DEFAULT_TOAST_HEIGHT = 50.0f;
private static Context mContext;
private volatile static TabToast mInstance;
private static Toast mToast;
private View layout;
private TextView tv;
public TabToast(Context context) {
mContext = context;
}
/**
* 单例模式
*
* @param context
* 传入的上下文
* @return TabToast实例
*/
private static TabToast getInstance(Context context) {
if (mInstance == null) {
synchronized (TabToast.class) {
if (mInstance == null) {
mInstance = new TabToast(context.getApplicationContext());
}
}
}
return mInstance;
}
private static void getToast(int duration) {
//设置位置int gravity, int xOffset, int yOffset
if (mToast == null) {
mToast = new Toast(mContext);
mToast.setGravity(Gravity.BOTTOM, 0, 0);
//设置显示时间
mToast.setDuration(duration == Toast.LENGTH_LONG ? Toast.LENGTH_LONG
: Toast.LENGTH_SHORT);
}
}
public static void makeText(Context context, String text) {
makeText(context, text, Toast.LENGTH_SHORT);
}
public static void makeText(Context context, String text, int duration) {
getInstance(context);
getToast(duration);
if (mInstance.layout == null || mInstance.tv == null) {
LinearLayout container = new LinearLayout(mContext);
LinearLayout.LayoutParams rootParams = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT);
container.setLayoutParams(rootParams);
container.setBackgroundColor(DEFAULT_BG_COLOR);
container.setGravity(Gravity.CENTER);
mInstance.tv = new TextView(mContext);
LinearLayout.LayoutParams tvParams = new LinearLayout.LayoutParams(
getScreenWidth(mContext), dp2px(DEFAULT_TOAST_HEIGHT));
mInstance.tv.setLayoutParams(tvParams);
mInstance.tv.setPadding(dp2px(5), dp2px(2), dp2px(5), dp2px(2));
mInstance.tv.setGravity(Gravity.CENTER);
mInstance.tv.setTextColor(DEFAULT_TEXT_COLOR);
mInstance.tv.setMaxLines(2);
mInstance.tv.setEllipsize(TextUtils.TruncateAt.END);
mInstance.tv.setBackgroundColor(DEFAULT_BG_COLOR);
mInstance.tv.setTextSize(DEFAULT_TEXT_SIZE);
container.addView(mInstance.tv);
mInstance.layout = container;
mToast.setView(mInstance.layout);
}
mInstance.tv.setText(text);
mToast.show();
}
/**
* dp转px
*
* @param value
* dp
* @return px
*/
public static int dp2px(float value) {
float scale = mContext.getResources().getDisplayMetrics().density;
return (int) (value * scale + 0.5f);
}
/**
* 获得屏幕宽度
*
* @param context
* Context
* @return px
*/
public static int getScreenWidth(Context context) {
WindowManager wm = (WindowManager) context
.getSystemService(Context.WINDOW_SERVICE);
DisplayMetrics outMetrics = new DisplayMetrics();
wm.getDefaultDisplay().getMetrics(outMetrics);
float density = outMetrics.density;
return (int) (outMetrics.widthPixels * density);
}
}
~~~
~~~
然后直接调用就可以了
~~~
~~~
TabToast.makeText(MainActivity.this, "自定义Toast");
~~~
### Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9391760](http://download.csdn.net/detail/qq_26787115/9391760)
(二)——ViewPager渲染背景颜色渐变(引导页)
最后更新于:2022-04-01 09:36:10
# Android特效专辑(二)——ViewPager渲染背景颜色渐变(引导页)
首页:[http://blog.csdn.net/qq_26787115/article/details/50439020](http://blog.csdn.net/qq_26787115/article/details/50439020)
> 首页里面也提到过,自己有意做一款杂七杂八的APP,就是自己喜欢什么就加上面,现在本文说的是引导页,我找了很久才觉得可以的开源项目,自己做了一下修改
开源地址:[https://github.com/TaurusXi/GuideBackgroundColorAnimation](https://github.com/TaurusXi/GuideBackgroundColorAnimation)
先来看看效果图吧!
> 图片用的是官方的,嘿嘿
![这里写图片描述](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c16c027e.jpg "")
~~~
这个做起来,其实也就是加了一个监听变色的效果,我们来写一下把;
~~~
### layout_main.xml
~~~
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<com.lgl.viewpager.ColorAnimationView
android:id="@+id/ColorAnimationView"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<android.support.v4.view.ViewPager
android:id="@+id/viewPager"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="30dp" />
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent" >
<Button
android:id="@+id/btn_go"
android:layout_width="100dp"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="43dp"
android:background="@drawable/colorbu"
android:text="开始"
android:visibility="gone" />
</RelativeLayout>
</FrameLayout>
~~~
### MainActivity
~~~
package com.lgl.viewpager;
import android.annotation.SuppressLint;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentStatePagerAdapter;
import android.support.v4.view.ViewPager;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.ImageView;
public class MainActivity extends FragmentActivity {
private static final int[] resource = new int[] { R.drawable.welcome1,
R.drawable.welcome4, R.drawable.welcome3, R.drawable.welcome4 };
private static final String TAG = MainActivity.class.getSimpleName();
private Button btn_go;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn_go = (Button) findViewById(R.id.btn_go);
MyFragmentStatePager adpter = new MyFragmentStatePager(
getSupportFragmentManager());
ColorAnimationView colorAnimationView = (ColorAnimationView) findViewById(R.id.ColorAnimationView);
ViewPager viewPager = (ViewPager) findViewById(R.id.viewPager);
//设置adapter
viewPager.setAdapter(adpter);
//监听滑动
colorAnimationView.setmViewPager(viewPager, resource.length);
colorAnimationView
.setOnPageChangeListener(new ViewPager.OnPageChangeListener() {
@Override
public void onPageScrolled(int position,
float positionOffset, int positionOffsetPixels) {
Log.e("TAG", "onPageScrolled");
}
@Override
public void onPageSelected(int position) {
//Button显示或隐藏
if (position == 3) {
btn_go.setVisibility(View.VISIBLE);
} else {
btn_go.setVisibility(View.GONE);
}
Log.e("TAG", "onPageSelected");
}
@Override
public void onPageScrollStateChanged(int state) {
Log.e("TAG", "onPageScrollStateChanged");
}
});
}
public class MyFragmentStatePager extends FragmentStatePagerAdapter {
public MyFragmentStatePager(FragmentManager fm) {
super(fm);
}
@Override
public Fragment getItem(int position) {
return new MyFragment(position);
}
@Override
public int getCount() {
return resource.length;
}
}
@SuppressLint("ValidFragment")
public class MyFragment extends Fragment {
private int position;
public MyFragment(int position) {
this.position = position;
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
ImageView imageView = new ImageView(getActivity());
imageView.setImageResource(resource[position]);
return imageView;
}
}
}
~~~
### ColorAnimationView
~~~
package com.lgl.viewpager;
import android.animation.Animator;
import android.animation.ArgbEvaluator;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.support.v4.view.ViewPager;
import android.util.AttributeSet;
import android.view.View;
public class ColorAnimationView extends View implements
ValueAnimator.AnimatorUpdateListener, Animator.AnimatorListener {
private static final int RED = 0xffFF8080;
private static final int BLUE = 0xff8080FF;
private static final int WHITE = 0xffffffff;
private static final int GREEN = 0xff80ff80;
private static final int DURATION = 3000;
ValueAnimator colorAnim = null;
private PageChangeListener mPageChangeListener;
ViewPager.OnPageChangeListener onPageChangeListener;
public void setOnPageChangeListener(
ViewPager.OnPageChangeListener onPageChangeListener) {
this.onPageChangeListener = onPageChangeListener;
}
/**
* 这是你唯一需要关心的方法
*
* @param mViewPager
* 你必须在设置 Viewpager 的 Adapter 这后,才能调用这个方法。
* @param obj
* ,这个obj实现了 ColorAnimationView.OnPageChangeListener ,实现回调
* @param count
* ,viewpager 数据的数量
* @param colors
* int... colors ,你需要设置的颜色变化值~~ 如何你传人 空,那么触发默认设置的颜色动画
* */
public void setmViewPager(ViewPager mViewPager, int count, int... colors) {
if (mViewPager.getAdapter() == null) {
throw new IllegalStateException(
"ViewPager does not have adapter instance.");
}
mPageChangeListener.setViewPagerChildCount(count);
mViewPager.setOnPageChangeListener(mPageChangeListener);
if (colors.length == 0) {
createDefaultAnimation();
} else {
createAnimation(colors);
}
}
public ColorAnimationView(Context context) {
this(context, null, 0);
}
public ColorAnimationView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ColorAnimationView(Context context, AttributeSet attrs,
int defStyleAttr) {
super(context, attrs, defStyleAttr);
mPageChangeListener = new PageChangeListener();
}
private void seek(long seekTime) {
if (colorAnim == null) {
createDefaultAnimation();
}
colorAnim.setCurrentPlayTime(seekTime);
}
private void createAnimation(int... colors) {
if (colorAnim == null) {
colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", colors);
colorAnim.setEvaluator(new ArgbEvaluator());
colorAnim.setDuration(DURATION);
colorAnim.addUpdateListener(this);
}
}
private void createDefaultAnimation() {
colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", WHITE, RED,
BLUE, GREEN, WHITE);
colorAnim.setEvaluator(new ArgbEvaluator());
colorAnim.setDuration(DURATION);
colorAnim.addUpdateListener(this);
}
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
@Override
public void onAnimationUpdate(ValueAnimator animation) {
invalidate();
}
private class PageChangeListener implements ViewPager.OnPageChangeListener {
private int viewPagerChildCount;
public void setViewPagerChildCount(int viewPagerChildCount) {
this.viewPagerChildCount = viewPagerChildCount;
}
public int getViewPagerChildCount() {
return viewPagerChildCount;
}
@Override
public void onPageScrolled(int position, float positionOffset,
int positionOffsetPixels) {
int count = getViewPagerChildCount() - 1;
if (count != 0) {
float length = (position + positionOffset) / count;
int progress = (int) (length * DURATION);
ColorAnimationView.this.seek(progress);
}
if (onPageChangeListener != null) {
onPageChangeListener.onPageScrolled(position, positionOffset,
positionOffsetPixels);
}
}
@Override
public void onPageSelected(int position) {
if (onPageChangeListener != null) {
onPageChangeListener.onPageSelected(position);
}
}
@Override
public void onPageScrollStateChanged(int state) {
if (onPageChangeListener != null) {
onPageChangeListener.onPageScrollStateChanged(state);
}
}
}
}
~~~
### 扁平化Button
~~~
大家看到这个button是不是挺好看的,这里用到了一个shape属性
~~~
~~~
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true"><shape>
<solid android:color="#5cb57c" />
<corners android:radius="8dp" />
</shape></item>
<item android:state_pressed="false"><shape>
<solid android:color="#80ff80" />
<corners android:radius="8dp" />
</shape></item>
</selector>
~~~
### Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9391782](http://download.csdn.net/detail/qq_26787115/9391782)
(一)——水波纹过渡特效(首页)
最后更新于:2022-04-01 09:36:07
# Android特效专辑(一)——水波纹过渡特效(首页)
> 也是今天看到的一个特效,感觉挺漂亮的,最近也一直在筹划一个APP,就想把他当做APP的首页,然后加些处理,关于首页APP的特效等我完工了再贴出来吧,现在先把这个特效给分享出来,只是稍微改动了一点点而已。
原地址:[http://blog.csdn.net/jdsjlzx/article/details/44601239](http://blog.csdn.net/jdsjlzx/article/details/44601239)
### 先看效果图:
![水波纹](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-02-24_56cd2c16265f0.jpg "")
~~~
我们先创建一个UIUtils,转换一些单位
~~~
~~~
package com.lgl.test;
import android.content.Context;
import android.util.DisplayMetrics;
import android.view.WindowManager;
public class UiUtils {
static public int getScreenWidthPixels(Context context) {
DisplayMetrics dm = new DisplayMetrics();
((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay()
.getMetrics(dm);
return dm.widthPixels;
}
static public int dipToPx(Context context, int dip) {
return (int) (dip * getScreenDensity(context) + 0.5f);
}
static public float getScreenDensity(Context context) {
try {
DisplayMetrics dm = new DisplayMetrics();
((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay()
.getMetrics(dm);
return dm.density;
} catch (Exception e) {
return DisplayMetrics.DENSITY_DEFAULT;
}
}
}
~~~
~~~
然后写一个WaterRippleView类继承View
~~~
~~~
package com.lgl.test;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.DrawFilter;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.PaintFlagsDrawFilter;
import android.util.AttributeSet;
import android.view.View;
public class WaterRippleView extends View {
// 波纹颜色
private static final int WAVE_PAINT_COLOR = 0x880000aa;
// y = Asin(wx+b)+h
private static final float STRETCH_FACTOR_A = 20;
private static final int OFFSET_Y = 0;
// 第一条水波移动速度
private static final int TRANSLATE_X_SPEED_ONE = 7;
// 第二条水波移动速度
private static final int TRANSLATE_X_SPEED_TWO = 5;
private float mCycleFactorW;
private int mTotalWidth, mTotalHeight;
private float[] mYPositions;
private float[] mResetOneYPositions;
private float[] mResetTwoYPositions;
private int mXOffsetSpeedOne;
private int mXOffsetSpeedTwo;
private int mXOneOffset;
private int mXTwoOffset;
private Paint mWavePaint;
private DrawFilter mDrawFilter;
public WaterRippleView(Context context, AttributeSet attrs) {
super(context, attrs);
// 将dp转化为px,用于控制不同分辨率上移动速度基本一致
mXOffsetSpeedOne = UiUtils.dipToPx(context, TRANSLATE_X_SPEED_ONE);
mXOffsetSpeedTwo = UiUtils.dipToPx(context, TRANSLATE_X_SPEED_TWO);
// 初始绘制波纹的画笔
mWavePaint = new Paint();
// 去除画笔锯齿
mWavePaint.setAntiAlias(true);
// 设置风格为实线
mWavePaint.setStyle(Style.FILL);
// 设置画笔颜色
mWavePaint.setColor(WAVE_PAINT_COLOR);
mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG
| Paint.FILTER_BITMAP_FLAG);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 从canvas层面去除绘制时锯齿
canvas.setDrawFilter(mDrawFilter);
resetPositonY();
for (int i = 0; i < mTotalWidth; i++) {
// 减400只是为了控制波纹绘制的y的在屏幕的位置,大家可以改成一个变量,然后动态改变这个变量,从而形成波纹上升下降效果
// 绘制第一条水波纹
canvas.drawLine(i, mTotalHeight - mResetOneYPositions[i] - 400, i,
mTotalHeight, mWavePaint);
// 绘制第二条水波纹
canvas.drawLine(i, mTotalHeight - mResetTwoYPositions[i] - 400, i,
mTotalHeight, mWavePaint);
}
// 改变两条波纹的移动点
mXOneOffset += mXOffsetSpeedOne;
mXTwoOffset += mXOffsetSpeedTwo;
// 如果已经移动到结尾处,则重头记录
if (mXOneOffset >= mTotalWidth) {
mXOneOffset = 0;
}
if (mXTwoOffset > mTotalWidth) {
mXTwoOffset = 0;
}
// 引发view重绘,一般可以考虑延迟20-30ms重绘,空出时间片
postInvalidate();
}
private void resetPositonY() {
// mXOneOffset代表当前第一条水波纹要移动的距离
int yOneInterval = mYPositions.length - mXOneOffset;
// 使用System.arraycopy方式重新填充第一条波纹的数据
System.arraycopy(mYPositions, mXOneOffset, mResetOneYPositions, 0,
yOneInterval);
System.arraycopy(mYPositions, 0, mResetOneYPositions, yOneInterval,
mXOneOffset);
int yTwoInterval = mYPositions.length - mXTwoOffset;
System.arraycopy(mYPositions, mXTwoOffset, mResetTwoYPositions, 0,
yTwoInterval);
System.arraycopy(mYPositions, 0, mResetTwoYPositions, yTwoInterval,
mXTwoOffset);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 记录下view的宽高
mTotalWidth = w;
mTotalHeight = h;
// 用于保存原始波纹的y值
mYPositions = new float[mTotalWidth];
// 用于保存波纹一的y值
mResetOneYPositions = new float[mTotalWidth];
// 用于保存波纹二的y值
mResetTwoYPositions = new float[mTotalWidth];
// 将周期定为view总宽度
mCycleFactorW = (float) (2 * Math.PI / mTotalWidth);
// 根据view总宽度得出所有对应的y值
for (int i = 0; i < mTotalWidth; i++) {
mYPositions[i] = (float) (STRETCH_FACTOR_A
* Math.sin(mCycleFactorW * i) + OFFSET_Y);
}
}
}
~~~
~~~
然后你就可以绑定在布局上就可以使用了
~~~
~~~
<com.lgl.test.WaterRippleView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
~~~
~~~
是不是感觉特效还可以
~~~
### Demo下载地址:[http://download.csdn.net/detail/qq_26787115/9384803](http://download.csdn.net/detail/qq_26787115/9384803)
前言
最后更新于:2022-04-01 09:36:05
> 原文出处:[Android特效专辑](http://blog.csdn.net/column/details/liuguilin.html)
作者:[qq_26787115](http://blog.csdn.net/qq_26787115)
**本系列文章经作者授权在看云整理发布,未经作者允许,请勿转载!**
# Android特效专辑
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