sqlite 句柄-sqlite 基础教程(3)
最后更新于:2022-04-01 16:09:19
<table border="2" width="600" height="80" cellspacing="1" cellpadding="1" align="left"><tbody><tr><td><div style="text-align:center"><strong>声明</strong></div><span style="color:#ff0000">欢迎转载,但是请尊重作者劳动成果,转载请保留此框内声明,谢谢。<br/>文章出处:<a href="http://blog.csdn.net/iukey" target="_blank">http://blog.csdn.net/iukey</a></span></td></tr></tbody></table>
要操纵一个数据库你就得有一个这个数据库的句柄(又碰到这个难以理解的词了,不过确实还没得一个更好的词来替代它)。其实你跟本不需要去在乎这个词叫什么,你只要搞清楚他是一个什么玩意儿。就如同鞋子为什么叫鞋子,仔细想想确实也难以理解,不过 清楚他的功能就OK了,不是吗?
句柄在很多地方我们见到过,最常见的就是文件的句柄,我们要操纵一个文件,我们就要取得一个文件的句柄。句柄是个什么东东呢?其实很简单,句柄是一个东东的描述,他被定义为一个结构体,这个结构体可能会包含要描述的东东的具体信息,比如位置、大小、类型等等。我们有了这个描述信息我们就能去找到这个东东,然后操纵它。
一句话:句柄是物体的描述结构体。
我们来看看sqlite的句柄是怎么定义的(不要被吓到了,代码直接跳过就好):
~~~
struct sqlite3 {
sqlite3_vfs *pVfs; /* OS Interface */
int nDb; /* Number of backends currently in use */
Db *aDb; /* All backends */
int flags; /* Miscellaneous flags. See below */
unsigned int openFlags; /* Flags passed to sqlite3_vfs.xOpen() */
int errCode; /* Most recent error code (SQLITE_*) */
int errMask; /* & result codes with this before returning */
u8 autoCommit; /* The auto-commit flag. */
u8 temp_store; /* 1: file 2: memory 0: default */
u8 mallocFailed; /* True if we have seen a malloc failure */
u8 dfltLockMode; /* Default locking-mode for attached dbs */
signed char nextAutovac; /* Autovac setting after VACUUM if >=0 */
u8 suppressErr; /* Do not issue error messages if true */
u8 vtabOnConflict; /* Value to return for s3_vtab_on_conflict() */
int nextPagesize; /* Pagesize after VACUUM if >0 */
int nTable; /* Number of tables in the database */
CollSeq *pDfltColl; /* The default collating sequence (BINARY) */
i64 lastRowid; /* ROWID of most recent insert (see above) */
u32 magic; /* Magic number for detect library misuse */
int nChange; /* Value returned by sqlite3_changes() */
int nTotalChange; /* Value returned by sqlite3_total_changes() */
sqlite3_mutex *mutex; /* Connection mutex */
int aLimit[SQLITE_N_LIMIT]; /* Limits */
struct sqlite3InitInfo { /* Information used during initialization */
int iDb; /* When back is being initialized */
int newTnum; /* Rootpage of table being initialized */
u8 busy; /* TRUE if currently initializing */
u8 orphanTrigger; /* Last statement is orphaned TEMP trigger */
} init;
int nExtension; /* Number of loaded extensions */
void **aExtension; /* Array of shared library handles */
struct Vdbe *pVdbe; /* List of active virtual machines */
int activeVdbeCnt; /* Number of VDBEs currently executing */
int writeVdbeCnt; /* Number of active VDBEs that are writing */
int vdbeExecCnt; /* Number of nested calls to VdbeExec() */
void (*xTrace)(void*,const char*); /* Trace function */
void *pTraceArg; /* Argument to the trace function */
void (*xProfile)(void*,const char*,u64); /* Profiling function */
void *pProfileArg; /* Argument to profile function */
void *pCommitArg; /* Argument to xCommitCallback() */
int (*xCommitCallback)(void*); /* Invoked at every commit. */
void *pRollbackArg; /* Argument to xRollbackCallback() */
void (*xRollbackCallback)(void*); /* Invoked at every commit. */
void *pUpdateArg;
void (*xUpdateCallback)(void*,int, const char*,const char*,sqlite_int64);
#ifndef SQLITE_OMIT_WAL
int (*xWalCallback)(void *, sqlite3 *, const char *, int);
void *pWalArg;
#endif
void(*xCollNeeded)(void*,sqlite3*,int eTextRep,const char*);
void(*xCollNeeded16)(void*,sqlite3*,int eTextRep,const void*);
void *pCollNeededArg;
sqlite3_value *pErr; /* Most recent error message */
char *zErrMsg; /* Most recent error message (UTF-8 encoded) */
char *zErrMsg16; /* Most recent error message (UTF-16 encoded) */
union {
volatile int isInterrupted; /* True if sqlite3_interrupt has been called */
double notUsed1; /* Spacer */
} u1;
Lookaside lookaside; /* Lookaside malloc configuration */
#ifndef SQLITE_OMIT_AUTHORIZATION
int (*xAuth)(void*,int,const char*,const char*,const char*,const char*);
/* Access authorization function */
void *pAuthArg; /* 1st argument to the access auth function */
#endif
#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
int (*xProgress)(void *); /* The progress callback */
void *pProgressArg; /* Argument to the progress callback */
int nProgressOps; /* Number of opcodes for progress callback */
#endif
#ifndef SQLITE_OMIT_VIRTUALTABLE
Hash aModule; /* populated by sqlite3_create_module() */
VtabCtx *pVtabCtx; /* Context for active vtab connect/create */
VTable **aVTrans; /* Virtual tables with open transactions */
int nVTrans; /* Allocated size of aVTrans */
VTable *pDisconnect; /* Disconnect these in next sqlite3_prepare() */
#endif
FuncDefHash aFunc; /* Hash table of connection functions */
Hash aCollSeq; /* All collating sequences */
BusyHandler busyHandler; /* Busy callback */
int busyTimeout; /* Busy handler timeout, in msec */
Db aDbStatic[2]; /* Static space for the 2 default backends */
Savepoint *pSavepoint; /* List of active savepoints */
int nSavepoint; /* Number of non-transaction savepoints */
int nStatement; /* Number of nested statement-transactions */
u8 isTransactionSavepoint; /* True if the outermost savepoint is a TS */
i64 nDeferredCons; /* Net deferred constraints this transaction. */
int *pnBytesFreed; /* If not NULL, increment this in DbFree() */
#ifdef SQLITE_ENABLE_UNLOCK_NOTIFY
/* The following variables are all protected by the STATIC_MASTER
**mutex, not by sqlite3.mutex. They are used by code in notify.c.
**
**When X.pUnlockConnection==Y, that means that X is waiting for Y to
**unlock so that it can proceed.
**
**When X.pBlockingConnection==Y, that means that something that X tried
**tried to do recently failed with an SQLITE_LOCKED error due to locks
**held by Y.
*/
sqlite3 *pBlockingConnection; /* Connection that caused SQLITE_LOCKED */
sqlite3 *pUnlockConnection; /* Connection to watch for unlock */
void *pUnlockArg; /* Argument to xUnlockNotify */
void (*xUnlockNotify)(void **, int); /* Unlock notify callback */
sqlite3 *pNextBlocked; /* Next in list of all blocked connections */
#endif
};
~~~
~~~
typedef struct sqlite3 sqlite3;//
~~~
是不是被吓到了,没关系,这段代码本来就是我贴出来吓唬你的,我也没认真研究过这个代码,也不想去研究,除非哪天有人出高价请我去研究,我现在只知道怎么用就好了。
这个 sqlite3 结构体就是被用来描述我们磁盘里的数据库文件的,有了这个描述符我们就可以对这个数据库进行各种操作了,操作的具体内情我们不必要了解,我们只需要知道怎么去调用API就好了,当然有时候还是要了解一点点内情的,这个以后碰到再讲。
我用这么长的话加一大段吓人的代码只有一个目的:不要对句柄有恐惧感。
好了,开始我们的正题,sqlite 里面你要操纵数据库我们先得创建一个句柄,然后后面所有对数据库得操作都会用到这个句柄。
~~~
sqlite3* pdb;
~~~
就 这么简单,这样一个ssqlite的句柄我们就创建完成了,我们以后针对数据库的操作都离不开它了。你可能还有疑问,我也知道你的 疑问是什么,请看下回分解。