Android实战 – 音心播放器 (MusicActivity – 倒计时 ,进度条实现)

最后更新于:2022-04-01 10:52:56

# 1.背景     还是音乐播放界面,实现倒计时和进度条功能,基本实现过程: 当打开MusicActivity 的时候,MusicService会发送广播给MusicActivity ,后开始当前播放的时间进度,从而实现倒计时和进度条;     这里说明下 进度条是 从小到大 ,倒计时是 从大到小 ;     效果展示 :                                                ![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-04-19_5715764e0a91b.jpg) # 2.倒计时实现       实现通过CountDownTimer实现,提供了start()和cancel() 两个方法,可以开始倒计时和取消倒计时,但是,(Android5.0以下)不可以停止,这是非常不给力的; ###      (1)解决方法1               在使用的时候,每次更新,将CountDownTimer 对象先调用cancel()方法,后进行销毁(赋值为null),重新创建和初始化时间,并start(); ###      (2)解决办法2               在网上查阅资料后,有人提供了android5.0的CountDownTimmer 源码,使用这个可以cancel(); 但是我没有成功;         源码分享: ~~~ /* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package cn.labelnet.ui; import android.os.Handler; import android.os.Message; import android.os.SystemClock; /** * Schedule a countdown until a time in the future, with regular notifications * on intervals along the way. * * Example of showing a 30 second countdown in a text field: * * <pre class="prettyprint"> * new CountdownTimer(30000, 1000) { * * public void onTick(long millisUntilFinished) { * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); * } * * public void onFinish() { * mTextField.setText("done!"); * } * }.start(); * </pre> * * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won't ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */ public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; private boolean mCancelled = false; /** * @param millisInFuture * The number of millis in the future from the call to * {@link #start()} until the countdown is done and * {@link #onFinish()} is called. * @param countDownInterval * The interval along the way to receive {@link #onTick(long)} * callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. * * Do not call it from inside CountDownTimer threads */ public final void cancel() { mHandler.removeMessages(MSG); mCancelled = true; } /** * Start the countdown. */ public synchronized final CountDownTimer start() { if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); mCancelled = false; return this; } /** * Callback fired on regular interval. * * @param millisUntilFinished * The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; if (!mCancelled) { sendMessageDelayed(obtainMessage(MSG), delay); } } } } }; } ~~~ ###       (3)倒计时实现                作用:                         1)倒计时时间显示                         2)进度条实时更新显示                         3)歌词进度显示                         4)播放结束 :进度条设置为0,时间设置为总时长,回调LrcView播放结束,进行歌词初始化,显示第一行。 ~~~ /** * 倒计时 */ private class CountDownTime extends CountDownTimer { private double second = 0; public CountDownTime(long millisInFuture, long countDownInterval) { super(millisInFuture, countDownInterval); } @Override public void onTick(long millisUntilFinished) { //倒计时显示操作 second = millisUntilFinished / 1000; tv_time_sheng.setText(TimeUtil.getMinuteBySecond((int) second)); // 进度条实现更新操作 second = (allSecond - second) / allSecond * 100; // progressbar_music.setProgress((int) second); // 歌词更新操作 second = allSecond * 1000 - millisUntilFinished; // Log.d("MaskMusic", "geci : "+(long)second); lrc.updateTime((long) second); // lrcplaytoend.playToPause((long) // (allSecond*1000-millisUntilFinished)); } @Override public void onFinish() { // showToast("MusicActivity 播放完毕"); lrc.destroyDrawingCache(); // 播放完毕显示歌词 // showLrc(); // 播放完毕需要进行 ,初始化界面 1.进度条初始值,2.歌词回归到第一行 3.时间恢复到总时间 // 播放中 ,暂停恢复 : 1.进度条进度保持 2.歌词保持位置 3.时间保持(可以从MusicService获取) progressbar_music.setProgress(0); tv_time_sheng.setText(TimeUtil.getMinuteBySecond((int) allSecond)); allSecond = 0; lrcplaytoend.playToEnd(); } } ~~~ ###        (4)一个单独的方法来初始化倒计时 ~~~ private void CountDown(int allTime) { countDown = new CountDownTime(allTime, COUNT_DOWN_INTERVAL); } ~~~ ###       (5)初始化倒计时所需要的判断                  410001不需要看,里面的countDown是CountDownTimmer的对象,清楚该对象,重新重建倒计时,这是这里面使用的; ~~~ if (code == 41001) { // 初始化 时间 if (countDown != null) { countDown.cancel(); countDown = null; } CountDown(mm.getSeconds() * 1000); } else { // 销毁上一个对象 if (countDown != null) { countDown.cancel(); countDown = null; } // 倒计时同步 currentTime = intent.getIntExtra( MUSIC_SERVICE_TO_ACTIVITY_NOWTIME, 0); CountDown(currentTime); } ~~~ ###          (6)将秒转化为分 ~~~ /** * 1.秒转分 */ public static String getMinuteBySecond(int seconds) { StringBuffer buffer = new StringBuffer(); int second = seconds % 60; int minute = seconds / 60; if (minute <= 9) { buffer.append("0" + minute + ":"); } else { buffer.append(minute + ":"); } if (second <= 9) { buffer.append("0" + second); } else { buffer.append(second); } return buffer.toString(); } ~~~ # 3.进度条实现 ###    (1)布局实现              直接使用的是系统的ProgressBar , 不是很漂亮但很是可以使用的; ~~~ <ProgressBar android:id="@+id/progressbar_music" style="?android:attr/progressBarStyleHorizontal" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_below="@+id/tv_time_sheng" android:layout_centerInParent="true" android:max="100" android:progress="50" /> ~~~ ###     (2)控制实现              思路是倒计时在执行的时候,总时间减去当前的时间,后将时间换位百分制来使用,实时更新,如倒计时实现; # 4.总结    倒计时和进度条的实现是相对简单的,主要是倒计时的实现,它决定了歌词显示,进度条显示,倒计时显示,三个主要的模块;在使用过程中遇到的问题就是上面的无法cancel() 。当然倒计时也可以自己去封装一个类使用,这里就不实现了。
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