C++开发者如何使用Swoole
最后更新于:2022-04-02 06:40:51
# C++开发者如何使用Swoole
[TOC]
PHP编写的Server程序在某些情况下表现会较差
* 内存占用敏感的场景,PHP底层使用内存结构`zval`来管理所有变量,会额外占用内存,如一个int32的整数可能需要占用16(PHP7)或24字节(PHP5)的内存,而C/C++只需要4字节。如果系统需要存储大量整数,占用的内存会非常大。
* PHP是动态解释执行的,计算性能较差,纯运算的代码可能会比C/C++程序差几十甚至上百倍。此类场景下不适合使用PHP
C/C++的支持弥补了这些不足,在上述场景下可以使用`c-swoole`或者`cpp-swoole`来编写Server程序。
`cpp-swoole`是对`c-swoole`的面向对象封装,支持了绝大部分swoole\_server的特性包括task功能,另外还支持高精度定时器特性。
`cpp-swoole`依赖`libswoole.so`,需要先编译`c-swoole`生成`libswoole.so`
## 编译libswoole. so
~~~
git clone https://github.com/swoole/swoole-src.git
phpize
./configure
cmake .
#cmake -DCMAKE_INSTALL_PREFIX=/opt/swoole .
sudo make install
~~~
编译安装好`libswoole.so`后就可以下载`cpp-swoole`源码,编译`libswoole_cpp.so`
## 编译libswoole\_cpp.so
~~~
git clone https://github.com/swoole/cpp-swoole.git
cmake .
make
sudo make install
~~~
## 编写程序
头文件:
~~~
#include
#include
~~~
服务器程序只需要继承`swoole::Server`,并实现响应的回调函数即可。
~~~
#include
#include
#include
using namespace std;
using namespace swoole;
class MyServer : public Server
{
public:
MyServer(string _host, int _port, int _mode = SW_MODE_PROCESS, int _type = SW_SOCK_TCP) :
Server(_host, _port, _mode, _type)
{
serv.worker_num = 4;
SwooleG.task_worker_num = 2;
}
virtual void onStart();
virtual void onShutdown() {};
virtual void onWorkerStart(int worker_id) {}
virtual void onWorkerStop(int worker_id) {}
virtual void onPipeMessage(int src_worker_id, const DataBuffer &) {}
virtual void onReceive(int fd, const DataBuffer &data);
virtual void onConnect(int fd);
virtual void onClose(int fd);
virtual void onPacket(const DataBuffer &data, ClientInfo &clientInfo) {};
virtual void onTask(int task_id, int src_worker_id, const DataBuffer &data);
virtual void onFinish(int task_id, const DataBuffer &data);
};
void MyServer::onReceive(int fd, const DataBuffer &data)
{
swConnection *conn = swWorker_get_connection(&this->serv, fd);
printf("onReceive: fd=%d, ip=%s|port=%d Data=%s|Len=%ld\n", fd, swConnection_get_ip(conn),
swConnection_get_port(conn), (char *) data.buffer, data.length);
int ret;
char resp_data[SW_BUFFER_SIZE];
int n = snprintf(resp_data, SW_BUFFER_SIZE, (char *) "Server: %*s\n", (int) data.length, (char *) data.buffer);
ret = this->send(fd, resp_data, (uint32_t) n);
if (ret < 0)
{
printf("send to client fail. errno=%d\n", errno);
}
else
{
printf("send %d bytes to client success. data=%s\n", n, resp_data);
}
DataBuffer task_data("hello world\n");
this->task(task_data);
// this->close(fd);
}
void MyServer::onConnect(int fd)
{
printf("PID=%d\tConnect fd=%d\n", getpid(), fd);
}
void MyServer::onClose(int fd)
{
printf("PID=%d\tClose fd=%d\n", getpid(), fd);
}
void MyServer::onTask(int task_id, int src_worker_id, const DataBuffer &data)
{
printf("PID=%d\tTaskID=%d\n", getpid(), task_id);
}
void MyServer::onFinish(int task_id, const DataBuffer &data)
{
printf("PID=%d\tClose fd=%d\n", getpid(), task_id);
}
void MyServer::onStart()
{
printf("server start\n");
}
class MyTimer : Timer
{
public:
MyTimer(long ms, bool interval) :
Timer(ms, interval)
{
}
MyTimer(long ms) :
Timer(ms)
{
}
protected:
virtual void callback(void);
int count = 0;
};
void MyTimer::callback()
{
printf("#%d\thello world\n", count);
if (count > 9)
{
this->clear();
}
count++;
}
int main(int argc, char **argv)
{
MyServer server("127.0.0.1", 9501, SW_MODE_SINGLE);
server.listen("127.0.0.1", 9502, SW_SOCK_UDP);
server.listen("::1", 9503, SW_SOCK_TCP6);
server.listen("::1", 9504, SW_SOCK_UDP6);
server.setEvents(EVENT_onStart | EVENT_onReceive | EVENT_onClose | EVENT_onTask | EVENT_onFinish);
server.start();
}
~~~
';