Unity随机Prefab,自动前往某点处理

最后更新于:2022-04-01 09:49:53

本文章由cartzhang编写,转载请注明出处。 所有权利保留。 文章链接: http://blog.csdn.net/cartzhang/article/details/47337029 作者:cartzhang 对与U3D  AI,看了下,自己做了小功能,以备后用啊! ### 一,在某区域随机产生某个对象 C# 文件名称为RadomAPoint.cs ~~~ using UnityEngine; using System.Collections; public class RadomAPoint : MonoBehaviour { public GameObject mObjArea; // 随机区域 public GameObject prefabObj; // 对象prefab public string mytag; // 对象标签 public string targetTag; // 目标对象标签 public int ObjectNumber; // 场景中整体prefab 个数。 private Bounds mbouds; private Vector3 tmp; // Use this for initialization void Start () { mbouds = mObjArea.GetComponent<Collider>().bounds; InvokeRepeating("NewPrefabInstance", 1, 5);//1秒后调用LaunchProjectile () 函数,之后每5秒调用一次 } // Update is called once per frame void Update () { } void NewPrefabInstance() { GameObject[] root = GameObject.FindGameObjectsWithTag(mytag); if (root.Length <= ObjectNumber) { Vector3 randomPos = RadomVector3(mbouds.min, mbouds.max); //GameObject tmpGameObj = Resources.Load(prefabName) as GameObject; //tmpGameObj.transform.position = randomPos; Quaternion q = Quaternion.identity; GameObject tmpGameObj = GameObject.Instantiate(prefabObj, randomPos, q) as GameObject; tmpGameObj.GetComponent<AIBehaviourScript>().TargetObject = GameObject.FindWithTag(targetTag).transform; } } Vector3 RadomVector3(Vector3 min, Vector3 max) { tmp.x = Random.Range(min.x, max.x); tmp.y= Random.Range(min.y, max.y); return tmp; } } ~~~ ### 二、自己做了个prefab,添加了自动找到目标的功能。 特别简单的代码: ~~~ using UnityEngine; using System.Collections; public class AIBehaviourScript : MonoBehaviour { public Transform TargetObject = null; void Start() { if (TargetObject != null) { GetComponent<NavMeshAgent>().destination = TargetObject.position; } } void Update() { } } ~~~ ### 三,遇到目标后,自动销毁 代码: ~~~ using UnityEngine; using System.Collections; public class BoxCollisionDestory : MonoBehaviour { public string tagName; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider other) { if (other.gameObject.tag == tagName) { GameObject.Destroy(other.gameObject); } } } ~~~ ### 四,说明 这个过程中,要设置目标点为的属性如下: ![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-03-09_56dfda817c4f3.jpg) 而prefab对象也需要给它一个rigidbody,否则他们的碰撞不起作用。 ![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-03-09_56dfda8522543.jpg) 基本上做了一个能随机位置产生一个对象,然后对象自动寻找目的,到达目的地的小功能! --------- 若有问题,请随时联系! 非常感谢!!
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