Glow Filter发光滤镜
最后更新于:2022-04-01 06:46:11
Glow Filter发光滤镜
Glow Filter发光滤镜是一种让图像产生发光效果的滤镜,它的实现算法如下:
1,对原图P进行高斯模糊得到图像A;
2,将P和A进行“叠加”图层混合处理,公式如下:
Result(x,y) = ((basePixel(x,y) (x,y) * basePixel(x,y) / 128):(255 - (255 - mixPixel(x,y)) * (255 - basePixel(x,y)) / 128));
注意:Result(x,y)属于[0-255];
以上就是发光滤镜的原理。
核心代码如下:
~~~
private Bitmap GlowFilterProcess(Bitmap src)
{
Bitmap gaussBitmap = gf.Apply(src, 15);
Bitmap dst = new Bitmap(src);
int w = dst.Width;
int h = dst.Height;
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
BitmapData gaussData = gaussBitmap.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
byte* pGauss = (byte*)gaussData.Scan0;
byte* pDst = (byte*)dstData.Scan0;
int offset = dstData.Stride - w * 4;
int gray;
for (int j = 0; j < h; j++)
{
for (int i = 0; i < w; i++)
{
gray = ((pDst[0] <= 128) ? (pGauss[0] * pDst[0] / 128) : (255 - (255 - pGauss[0]) * (255 - pDst[0]) / 128));
gray = Math.Min(255, Math.Max(0, gray));
pDst[0] = (byte)gray;
gray = ((pDst[1] <= 128) ? (pGauss[1] * pDst[1] / 128) : (255 - (255 - pGauss[1]) * (255 - pDst[1]) / 128));
gray = Math.Min(255, Math.Max(0, gray));
pDst[1] = (byte)gray;
gray = ((pDst[2] <= 128) ? (pGauss[2] * pDst[2] / 128) : (255 - (255 - pGauss[2]) * (255 - pDst[2]) / 128));
gray = Math.Min(255, Math.Max(0, gray));
pDst[2] = (byte)gray;
pDst[3] = (byte)255;
pGauss += 4;
pDst += 4;
}
pGauss += offset;
pDst += offset;
}
dst.UnlockBits(dstData);
gaussBitmap.UnlockBits(gaussData);
return dst;
}
~~~
效果图如下:
[![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-01-05_568b33241586c.jpg)](http://www.zealpixel.com/data/attachment/portal/201507/27/181852caabbb57q5amxote.jpg)
原图
[![](https://docs.gechiui.com/gc-content/uploads/sites/kancloud/2016-01-05_568b332436ba0.png)](http://www.zealpixel.com/data/attachment/portal/201507/27/181852idiuguhof2rtwquh.png)
Glow Filter效果图
最后放上一个完整的 C# 程序Demo下载地址:[http://www.zealpixel.com/thread-65-1-1.html](http://www.zealpixel.com/thread-65-1-1.html)