入门
最后更新于:2022-04-02 04:13:26
[TOC]
## gif 动画
修改原本的直接输出到控制台,我改为输出值文件
详情
```
package main
import (
"fmt"
"image"
"image/color"
"image/gif"
"io"
"math"
"math/rand"
"os"
)
var palette = []color.Color{color.White, color.Black}
const (
whiteIndex = 0 // first color in palette
blackIndex = 1 // next color in palette
)
func main() {
file, e := os.Create("a.gif")
if e != nil {
fmt.Printf("%+v",e)
}
lissajous(file)
}
func lissajous(out io.Writer) {
const (
cycles = 5 // number of complete x oscillator revolutions
res = 0.001 // angular resolution
size = 100
nframes = 64
delay = 8
// image canvas covers [-size..+size] // number of animation frames
// delay between frames in 10ms units
)
freq := rand.Float64() * 3.0 // relative frequency of y oscillator
anim := gif.GIF{LoopCount: nframes}
phase := 0.0 // phase difference
for i := 0; i < nframes; i++ {
rect := image.Rect(0, 0, 2*size+1, 2*size+1)
img := image.NewPaletted(rect, palette)
for t := 0.0; t < cycles*2*math.Pi; t += res {
x := math.Sin(t)
y := math.Sin(t*freq + phase)
img.SetColorIndex(size+int(x*size+0.5), size+int(y*size+0.5), blackIndex)
}
phase += 0.1
anim.Delay = append(anim.Delay, delay)
anim.Image = append(anim.Image, img)
}
gif.EncodeAll(out, &anim) // NOTE: ignoring encoding errors
}
```
';